// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.DialogueSystem { public class ScriptingSymbolNames { public const string USE_PHYSICS2D = "USE_PHYSICS2D"; public const string USE_NEW_INPUT = "USE_NEW_INPUT"; public const string USE_ADDRESSABLES = "USE_ADDRESSABLES"; public const string USE_TIMELINE= "USE_TIMELINE"; public const string USE_CINEMACHINE = "USE_CINEMACHINE"; public const string USE_ARCWEAVE = "USE_ARCWEAVE"; public const string USE_ARTICY = "USE_ARTICY"; public const string USE_AURORA = "USE_AURORA"; public const string USE_CELTX = "USE_CELTX"; public const string USE_CELTX3 = "USE_CELTX3"; public const string USE_TWINE = "USE_TWINE"; public const string USE_YARN = "USE_YARN"; public const string USE_YARN2 = "USE_YARN2"; public const string TMP_PRESENT = "TMP_PRESENT"; public const string USE_STM = "USE_STM"; public const string USE_NAVMESH = "USE_NAVMESH"; } }