%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &100000 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 5 m_Component: - component: {fileID: 400000} - component: {fileID: 11433020} - component: {fileID: 3300000} - component: {fileID: 2300000} - component: {fileID: 6500000} - component: {fileID: 11400004} - component: {fileID: 11476800} - component: {fileID: 11400000} m_Layer: 0 m_Name: Terminal m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 1 m_IsActive: 1 --- !u!1 &175264 GameObject: m_ObjectHideFlags: 0 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} serializedVersion: 5 m_Component: - component: {fileID: 406160} m_Layer: 0 m_Name: Terminal Camera Angle m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &400000 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 100000} m_LocalRotation: {x: -0.7071068, y: 0, z: 0, w: 0.7071068} m_LocalPosition: {x: 2.3348134, y: -0.006051123, z: -4.226097} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 406160} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: -90, y: 0, z: 0} --- !u!4 &406160 Transform: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 175264} m_LocalRotation: {x: 0.69822323, y: 0, z: 0, w: 0.7158801} m_LocalPosition: {x: 0.711, y: 0.837, z: 1.666} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 400000} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 88.5692, y: 0, z: 0} --- !u!23 &2300000 MeshRenderer: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 100000} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_MotionVectors: 1 m_LightProbeUsage: 0 m_ReflectionProbeUsage: 1 m_Materials: - {fileID: 2100000, guid: da530438de201db409b41164a5192f40, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 0 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 --- !u!33 &3300000 MeshFilter: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 100000} m_Mesh: {fileID: 4300000, guid: bb72364520946c44d99f048ac2993daa, type: 3} --- !u!65 &6500000 BoxCollider: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 100000} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 serializedVersion: 2 m_Size: {x: 3.8480582, y: 1.6034693, z: 2.0121474} m_Center: {x: 0.00000011920929, y: -0.00000005960466, z: 1.0060737} --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 100000} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 205c6d4e7606f8d40b5d2763ea70a42d, type: 3} m_Name: m_EditorClassIdentifier: priority: 0 ui: {fileID: 100038, guid: 1fd0b032134ab05499b23cce5db54723, type: 2} --- !u!114 &11400004 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 100000} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 274b80ab5b659c646ba9338870d14625, type: 3} m_Name: m_EditorClassIdentifier: overrideName: overrideUseMessage: (spacebar to log in) maxUseDistance: 5 events: onSelect: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null onDeselect: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null onUse: m_PersistentCalls: m_Calls: [] m_TypeName: UnityEngine.Events.UnityEvent, UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null --- !u!114 &11433020 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 100000} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b6dc48c641bb39742af066b7a0250f33, type: 3} m_Name: m_EditorClassIdentifier: m_note: This Usable's Dialogue System Trigger runs a conversation the Player's Selectors sends an OnUse message. Its Override Dialogue UI component runs the conversation through a custom dialogue UI. --- !u!114 &11476800 MonoBehaviour: m_ObjectHideFlags: 1 m_PrefabParentObject: {fileID: 0} m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 100000} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: c593457cd8105e148906690e1707c592, type: 3} m_Name: m_EditorClassIdentifier: trigger: 32 condition: luaConditions: [] questConditions: [] acceptedTags: [] acceptedGameObjects: [] luaWizardIndex: -1 lastEvaluationValue: 0 setQuestState: 1 questName: questState: 0 setQuestEntryState: 0 questEntryNumber: 1 questEntryState: 0 luaCode: sequence: sequenceSpeaker: {fileID: 0} sequenceListener: {fileID: 0} waitOneFrameOnStartOrEnable: 1 alertMessage: textTable: {fileID: 0} alertDuration: 0 sendMessages: [] barkSource: 0 barkConversation: barkText: barkTextSequence: barker: {fileID: 0} barkTarget: {fileID: 0} barkOrder: 0 allowBarksDuringConversations: 0 skipBarkIfNoValidEntries: 0 cacheBarkLines: 0 conversation: Terminal conversationConversant: {fileID: 0} conversationActor: {fileID: 0} startConversationEntryID: -1 exclusive: 0 skipIfNoValidEntries: 0 stopConversationOnTriggerExit: 0 stopConversationIfTooFar: 0 maxConversationDistance: 5 monitorConversationDistanceFrequency: 1 showCursorDuringConversation: 0 pauseGameDuringConversation: 0 setActiveActions: [] setEnabledActions: [] setAnimatorStateActions: [] onExecute: m_PersistentCalls: m_Calls: [] m_TypeName: PixelCrushers.GameObjectUnityEvent, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null useConversationTitlePicker: 1 useBarkTitlePicker: 1 useQuestNamePicker: 1 selectedDatabase: {fileID: 11400000, guid: c1cc03cd82f6cdb40afbc0575be25564, type: 2} --- !u!1001 &100100000 Prefab: m_ObjectHideFlags: 1 serializedVersion: 2 m_Modification: m_TransformParent: {fileID: 0} m_Modifications: [] m_RemovedComponents: [] m_ParentPrefab: {fileID: 0} m_RootGameObject: {fileID: 100000} m_IsPrefabParent: 1