// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.Wrappers { /// /// This wrapper class keeps references intact if you switch between the /// compiled assembly and source code versions of the original class. /// [AddComponentMenu("Pixel Crushers/Common/UI/Keep RectTransform Onscreen")] [DisallowMultipleComponent] public class KeepRectTransformOnscreen : PixelCrushers.KeepRectTransformOnscreen { } }