// Copyright (c) Pixel Crushers. All rights reserved. using UnityEngine; namespace PixelCrushers.Wrappers { /// /// This wrapper for PixelCrushers.DontDestroyGameObject keeps references intact if you /// switch between the compiled assembly and source code versions of the original /// class. /// [AddComponentMenu("Pixel Crushers/Common/Misc/Dont Destroy GameObject")] public class DontDestroyGameObject : PixelCrushers.DontDestroyGameObject { } }