using System; using UnityEngine; namespace BlueWater.Items { [Serializable] public class DropItem { [field: SerializeField] public int ItemIdx { get; set; } [field: SerializeField] public int DropRate { get; set; } [field: SerializeField] public int QuantityMin { get; set; } [field: SerializeField] public int QuantityMax { get; set; } } }