using BlueWater.Interfaces; namespace BlueWater.Npcs.Customers { public class HappyStateMachine : IStateMachine { public void EnterState(Customer character) { character.SpineController.PlayAnimation(CustomerSpineAnimation.Happy, true); } public void UpdateState(Customer character) { if (character.IsMoving) { character.StateMachineController.TransitionToState(character.WalkingState, character); } } public void ExitState(Customer character) { } } }