using BlueWater.Interfaces; namespace BlueWater.Npcs.Crews.Server { public class ServingState : IStateMachine { public void EnterState(ServerCrew character) { character.SpineController.PlayAnimation(CrewSpineAnimation.Serving, true); } public void UpdateState(ServerCrew character) { if (character.IsMoving) { if (!character.IsServing) { character.StateMachineController.TransitionToState(character.WalkingState, character); } } else if (!character.IsMoving) { character.StateMachineController.TransitionToState(character.IdleState, character); } } public void ExitState(ServerCrew character) { } } }