using BlueWater.Interfaces; namespace BlueWater.Npcs.Crews.Cleaner { public class CleaningFloorState : IStateMachine { public void EnterState(CleanerCrew character) { character.SpineController.PlayAnimation(CrewSpineAnimation.CleaningFloor, true); } public void UpdateState(CleanerCrew character) { if (character.IsCleaningFloor) return; if (character.IsMoving) { character.StateMachineController.TransitionToState(character.WalkingState, character); } else if (!character.IsMoving) { character.StateMachineController.TransitionToState(character.IdleState, character); } } public void ExitState(CleanerCrew character) { } } }