using BlueWater.Interfaces; namespace BlueWater.Npcs.Crews.Bartender { public class MakingCocktailState : IStateMachine { public void EnterState(BartenderCrew character) { character.SpineController.PlayAnimation(CrewSpineAnimation.MakingCocktail, true); } public void UpdateState(BartenderCrew character) { if (character.IsMakingCocktail) return; character.StateMachineController.TransitionToState(character.IdleState, character); } public void ExitState(BartenderCrew character) { } } }