using System; using UnityEngine; namespace BlueWater.Npcs.Customers { [Serializable] public class CustomerVisitInfo { [field: SerializeField] public int HappyPoint { get; private set; } [field: SerializeField] public int FoodPrice { get; private set; } [field: SerializeField] public int TipAmount { get; private set; } [field: SerializeField] public int PaidAmount { get; private set; } public CustomerVisitInfo(int happyPoint, int foodPrice, int tipAmount, int paidAmount) { HappyPoint = happyPoint; FoodPrice = foodPrice; TipAmount = tipAmount; PaidAmount = paidAmount; } } }