using UnityEngine; namespace BlueWater.Tycoons { public class Bar : InteractionFurniture { [SerializeField] private LiquidController _liquidController; public override void Interaction() { // TycoonUiManager.Instance.BarUi.Open(TycoonUiManager.Instance.PopupUiList); } public void ActiveIsPouring() { _liquidController.ActiveIsPouring(); } public void InActiveIsPouring() { _liquidController.InActiveIsPouring(); } } }