// Copyright (c) Pixel Crushers. All rights reserved.
using UnityEngine;
namespace PixelCrushers.DialogueSystem
{
///
/// This attribute marks a bit mask enum so it will use a custom property drawer to allow the
/// designer to select a mask, similar to how the built-in LayerMask works.
///
public class BitMaskAttribute : PropertyAttribute
{
///
/// The type of the property.
///
public System.Type propType;
///
/// Initializes a new instance of the class.
///
///
/// Property type.
///
public BitMaskAttribute(System.Type propType)
{
this.propType = propType;
}
}
}