using Sirenix.OdinInspector; using UnityEngine; namespace BlueWater.Uis { public class CookMenuUi : MonoBehaviour { [field: Title("컴포넌트")] [field: SerializeField, Required] public InventoryUi InventoryUi { get; private set; } [field: SerializeField, Required] public CookUi CookUi { get; private set; } [field: SerializeField, Required] public DailyFoodMenuUi DailyFoodMenuUi { get; private set; } public void ShowUi() => gameObject.SetActive(true); public void HideUi() => gameObject.SetActive(false); } }