using UnityEngine; namespace BlueWater { public class LiquidInteractionRegion : MonoBehaviour { private void OnTriggerEnter(Collider other) { if (GameManager.Instance.CurrentTycoonPlayer.IsCarriedItem()) return; EventManager.OnLiquidRegionEntered?.Invoke(); } private void OnTriggerExit(Collider other) { EventManager.OnLiquidRegionExited?.Invoke(); } } }