using Sirenix.OdinInspector; using UnityEngine; namespace BlueWater { public class LiquidController : MonoBehaviour { [SerializeField, Required] private GameObject _liquidObject; [SerializeField, Required] private Transform _spawnTransform; private void Update() { if (Input.GetKey(KeyCode.Space)) { Instantiate(_liquidObject, _spawnTransform.position, Quaternion.identity); } } } }