using System; using UnityEngine; namespace BlueWater.Items { [Serializable] public class ItemSlot { [field: SerializeField, Tooltip("아이템 인덱스")] public int Idx { get; private set; } [field: SerializeField, Tooltip("아이템 수량")] public int Quantity { get; set; } [field: SerializeField, Tooltip("아이템 획득 시간")] public long AcquisitionTime { get; set; } public ItemSlot(int idx, int quantity) { Idx = idx; Quantity = quantity; AcquisitionTime = FormatDateTimeAsNumeric(DateTime.UtcNow); } public void AddItemQuantity(int quantity) { Quantity += quantity; AcquisitionTime = FormatDateTimeAsNumeric(DateTime.UtcNow); } public void RemoveItemQuantity(int quantity) { Quantity -= quantity; if (Quantity < 0) { Quantity = 0; } } private static long FormatDateTimeAsNumeric(DateTime dateTime) { var formattedDateTime = dateTime.ToString("yyyyMMddHHmmss"); return long.Parse(formattedDateTime); } } }