using BlueWater.Items; using BlueWater.Maps; using BlueWater.Uis; using Sirenix.OdinInspector; using UnityEngine; namespace BlueWater.Enemies.Bosses.TitanSlime { public class TitanSlime : AnimatorBoss { // Variables #region Variables [Title("TitanSlime 컴포넌트")] [SerializeField] private SpriteRenderer _rabbit; public TitanSlimeData TitanSlimeData { get; private set; } [field: SerializeField] public TitanSlimeState TitanSlimeState { get; private set; } private TitanSlimeMapController _titanSlimeMapController; public float MinCoolDown { get; private set; } public float MaxCoolDown { get; private set; } #endregion // Initialize methods #region Initialize methods protected override void InitializeComponents() { base.InitializeComponents(); _rabbit = VisualLook.Find("Rabbit").GetComponent(); TitanSlimeData = BossData as TitanSlimeData; _titanSlimeMapController = MapManager.Instance.TitanSlimeMapController; } public void Initialize(int level, bool hasRabbit) { var titanSlimeState = TitanSlimeData.TitanSlimeState.Find(list => list.Level == level); TitanSlimeState = new TitanSlimeState(titanSlimeState, hasRabbit); transform.localScale = Vector3.one * TitanSlimeState.Size; _rabbit.enabled = TitanSlimeState.HasRabbit; MinCoolDown = TitanSlimeState.RandomCooldown.x; MaxCoolDown = TitanSlimeState.RandomCooldown.y; BossHealthPoint.Initialize(TitanSlimeState.HasRabbit, TitanSlimeState.MaxHp, TitanSlimeData.DisplayName, _titanSlimeMapController.ParticleInstanceLocation); BossSkillController.Initialize(BossData.SkillDataList); BehaviorTree.EnableBehavior(); } #endregion // Methods #region Methods protected override void Die() { BossSkillController.StopAllCoroutine(); BehaviorTree.DisableBehavior(); HitBoxCollider.enabled = false; if (Rigidbody) { Rigidbody.linearVelocity = Vector3.zero; Rigidbody.isKinematic = true; } if (TitanSlimeState.Level == 4 && TitanSlimeState.HasRabbit) { ItemManager.Instance.ItemDropRandomPosition(BossData.CharacterIdx, transform.position); _titanSlimeMapController.ClearMap(gameObject); Destroy(gameObject); return; } if (TitanSlimeState.Level <= 4) { EnemyManager.Instance.SpawnSplitSlimes(transform.position, TitanSlimeState.Level + 1, TitanSlimeState.HasRabbit, _titanSlimeMapController.EnemyInstanceLocation); } Destroy(gameObject); } public void AddForce(Vector3 force, ForceMode forceMode) => Rigidbody.AddForce(force, forceMode); #endregion } }