using System; using BlueWater.Interfaces; using Sirenix.OdinInspector; using UnityEngine; namespace BlueWater.Players.Tycoons { public class TycoonCarryHandler : MonoBehaviour { [SerializeField] private SpriteRenderer _itemRenderer; [SerializeField] private bool _isCarriedItem; private IPickup _currentPickupItem; private void Awake() { InitializeComponents(); } private void Start() { TycoonEvents.OnCocktailCompleted += CarryItem; TycoonEvents.OnCocktailDiscarded += DiscardItem; } private void OnDestroy() { TycoonEvents.OnCocktailCompleted -= CarryItem; TycoonEvents.OnCocktailDiscarded -= DiscardItem; } [Button("컴포넌트 초기화")] private void InitializeComponents() { _itemRenderer = transform.Find("VisualLook/Item").GetComponent(); } public void CarryItem(IPickup item) { if (_isCarriedItem) { Debug.Log("이미 아이템을 들고 있습니다."); return; } _currentPickupItem = item; _itemRenderer.enabled = false; //_itemRenderer.sprite = item.Sprite; _isCarriedItem = true; } public void GiveItem() { if (!_isCarriedItem || _currentPickupItem == null) { Debug.Log("들고있는 아이템이 없거나, 현재 아이템 데이터가 비어있습니다."); return; } _currentPickupItem = null; _itemRenderer.sprite = null; _isCarriedItem = false; } public void DiscardItem() { if (!_isCarriedItem || _currentPickupItem == null) { Debug.Log("들고있는 아이템이 없거나, 현재 아이템 데이터가 비어있습니다."); return; } _currentPickupItem = null; _itemRenderer.sprite = null; _isCarriedItem = false; } public IPickup GetCurrentPickupItem() => _currentPickupItem; public bool IsCarriedItem() => _isCarriedItem; } }