using UnityEngine; namespace BlueWater.Tycoons { public class Liquid : InteractionFurniture { [SerializeField] private LiquidController _liquidController; protected override void Awake() { base.Awake(); _liquidController = FindAnyObjectByType(); } public override void Interaction() { _liquidController.ActiveIsPouring(); } public override void CancelInteraction() { _liquidController.InActiveIsPouring(); } public override bool CanInteraction() { return true; } } }