using UnityEngine; namespace BlueWater.Tycoons { public class TycoonIngredientController: MonoBehaviour { [field: SerializeField] public Barrel LiquidBarrelA { get; private set; } [field: SerializeField] public Barrel LiquidBarrelB { get; private set; } [field: SerializeField] public Barrel LiquidBarrelC { get; private set; } [field: SerializeField] public Barrel LiquidBarrelD { get; private set; } [field: SerializeField] public Barrel LiquidBarrelE { get; private set; } [field: SerializeField] public Barrel GarnishBarrel1 { get; private set; } [field: SerializeField] public Barrel GarnishBarrel2 { get; private set; } } }