using System; using UnityEngine; namespace BlueWater.Maps { public class NormalMapTrigger : MonoBehaviour { public Action OnPlayerEntrance; private void OnTriggerEnter(Collider other) { if (!other.CompareTag("Player")) return; gameObject.SetActive(false); OnPlayerEntrance?.Invoke(); } public void ResetTrigger() { gameObject.SetActive(true); } } }