using System.Collections.Generic; using BlueWater.Interfaces; using BlueWater.Utility; using UnityEngine; using UnityEngine.InputSystem; namespace BlueWater.Players.Tycoons { public class TycoonInput : MonoBehaviour { // variables #region variables private List _playerInteractions = new(); private IPlayerInteraction _closestInteraction; private IPlayerInteraction _previousInteraction; private InputAction _interactionAction; private InputAction _developKey01Action; #endregion #region Unity events private void Start() { _interactionAction = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.Tycoon, TycoonActions.Interaction); _developKey01Action = PlayerInputKeyManager.Instance.GetAction(InputActionMaps.Tycoon, TycoonActions.DevelopKey01); _interactionAction.performed += OnInteraction; _interactionAction.canceled += OnInteraction; _developKey01Action.performed += OnDevelopKey01; } private void Update() { _closestInteraction = GetClosestInteraction(); if (_closestInteraction != null) { _closestInteraction.ShowInteractionUi(); if (_previousInteraction != null && _closestInteraction != _previousInteraction) { _previousInteraction.HideInteractionUi(); } _previousInteraction = _closestInteraction; } else { _previousInteraction?.CancelInteraction(); _previousInteraction?.HideInteractionUi(); _previousInteraction = null; } } private void OnDestroy() { _interactionAction.performed -= OnInteraction; _interactionAction.canceled -= OnInteraction; _developKey01Action.performed -= OnDevelopKey01; } #endregion // Player input methods #region Player input methods // Tycoon public void OnInteraction(InputAction.CallbackContext context) { if (context.performed) { _closestInteraction?.Interaction(); } else if (context.canceled) { _closestInteraction?.CancelInteraction(); } } public void OnDevelopKey01(InputAction.CallbackContext context) { EventManager.InvokeCreateServerCrew(); EventManager.InvokeCreateCleanerCrew(); EventManager.InvokeCreateBartenderCrew(); } #endregion #region Methods public void RegisterPlayerInteraction(IPlayerInteraction playerInteraction) { Utils.RegisterList(_playerInteractions, playerInteraction); } public void UnregisterPlayerInteraction(IPlayerInteraction playerInteraction) { Utils.UnregisterList(_playerInteractions, playerInteraction); } private IPlayerInteraction GetClosestInteraction() { IPlayerInteraction closestInteraction = null; var closestDistance = float.MaxValue; foreach (var interaction in _playerInteractions) { if (!interaction.CanInteraction()) continue; var distance = Vector3.Distance(transform.position, interaction.CenterTransform.position); if (distance > interaction.InteractionRadius || distance >= closestDistance) continue; closestDistance = distance; closestInteraction = interaction; } return closestInteraction; } #endregion } }