using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] public class SpritePos : MonoBehaviour { #if UNITY_EDITOR // Update is called once per frame void Update() { float tX = transform.localPosition.x; float tY = transform.localPosition.y; tX = tX- (tX % 0.015625f); tY = tY- (tY % 0.015625f); transform.localPosition = new Vector3(tX,tY,0); } #endif }