using Sirenix.OdinInspector; using UnityEngine; namespace BlueWater.Enemies.Bosses.SandMole.Skills { [CreateAssetMenu(fileName = "SingleRollData", menuName = "ScriptableObjects/Skills/SandMole/SingleRollData", order = (int)SandMoleSkill.SingleRoll)] public class SingleRollData : SkillData { [field: SerializeField] public LayerMask WallLayer { get; private set; } [field: SerializeField] public LayerMask GroundLayer { get; private set; } [field: SerializeField, Tooltip("초당 돌진 속도")] public float RollSpeed { get; private set; } = 15f; [field: SerializeField, Tooltip("공격했을 때, 타겟을 밀어내는 힘")] public float PushPower { get; private set; } = 20f; [field: SerializeField, Tooltip("벽에 부딪혔을 때, 공중으로 뜨는 힘")] public float AirJumpForce { get; private set; } = 3f; [field: SerializeField, Tooltip("벽에 부딪혔을 때, 밀려나는 힘")] public float BounceBackForce { get; private set; } = 200f; [field: SerializeField] public float CameraShakingPower { get; private set; } = 5f; [field: SerializeField] public float CameraShakingDuration { get; private set; } = 1f; [field: SerializeField] public GameObject RockfallPrefab { get; private set; } [field: SerializeField, ShowIf("@RockfallPrefab")] public Vector2 RandomSide { get; private set; } = new(-2, 2); [field: SerializeField, ShowIf("@RockfallPrefab")] public float RockfallInterval { get; private set; } = 2f; [field: SerializeField, ShowIf("@RockfallPrefab")] public float RockfallSpawnHeight { get; private set; } = 5f; } }