using BlueWater.Uis; using UnityEngine; namespace BlueWater { public class FoodBalloonUiManager : MonoBehaviour { [SerializeField] private FoodBalloonUi _foodBalloonUiPrefab; private Transform _instanceLocation; private void Start() { _instanceLocation = TycoonUiManager.Instance.MainCanvas.transform; } public FoodBalloonUi InstantiateFoodBalloon() { return Instantiate(_foodBalloonUiPrefab, Vector3.zero, Quaternion.identity, _instanceLocation); } } }