using System; using System.Collections; using BlueWater; using BlueWater.Tycoons; using SingularityGroup.HotReload; using Sirenix.OdinInspector; using UnityEngine; using TMPro; using UnityEngine.EventSystems; using UnityEngine.UI; using Object = UnityEngine.Object; // TextMeshPro 네임스페이스 추가 public enum Acceleration { None = default, EaseExpoIn, EaseExpoOut, EaseBounceIn, EaseBounceOut, // EaseBounceOut = None //아직 정해지지 않은건 None표시 } public class TycoonCard : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, IPointerClickHandler { [field: Title("카드 속성")] private CardData _cardData_IDX; [field: SerializeField, CLabel("IDX"), ReadOnly] private string _cardData = "AddAllLiquid"; [field: SerializeField, CLabel("카드 이름")] private string CardName; //[field: SerializeField, CLabel("카드 이미지")] //private Image CardImage; [field: SerializeField, CLabel("카드 텍스트")] private string CardText; private Coroutine currentRotationCoroutine; [field: Title("카드 회전")] [field: SerializeField, CLabel("카드 회전 속도")] private float RotationDurationCard = 1.0f; [field: SerializeField, CLabel("회전 가속 종류")] public Acceleration AccelerationCard; [Button("회전")] public void Rotation_Start() { RectTransform rectTransform = this.GetComponent(); rectTransform.localRotation = Quaternion.Euler(0,-180,0); if (currentRotationCoroutine != null) { StopCoroutine(currentRotationCoroutine); currentRotationCoroutine = null; } currentRotationCoroutine = StartCoroutine(RotateOverTime()); var cardData = TycoonManager.Instance.CardDataSo.GetDataByIdx(_cardData); // Resources.Load() } void Start() { _cardData_IDX = TycoonManager.Instance.CardDataSo.GetDataByIdx(_cardData); Transform nameTransform = transform.Find("Name"); Transform infoTransform = transform.Find("Infomation"); TextMeshProUGUI nametextComponent = nameTransform.GetComponent(); nametextComponent.text = _cardData_IDX.Img; TextMeshProUGUI infotextComponent = infoTransform.GetComponent(); infotextComponent.text = _cardData_IDX.ScriptText; } // 마우스가 이미지 위에 올라갔을 때 호출 public void OnPointerEnter(PointerEventData eventData) { Debug.Log("OnMouse"); } // 마우스가 이미지에서 벗어났을 때 호출 public void OnPointerExit(PointerEventData eventData) { Debug.Log("OffMouse"); //image.color = originalColor; // 원래 색상으로 복원 } // 마우스 클릭 시 호출 public void OnPointerClick(PointerEventData eventData) { Debug.Log("ClickMouse"); // image.color = clickColor; // 클릭 시 색상을 변경 } private IEnumerator RotateOverTime() { RectTransform rectTransform = this.GetComponent(); Transform backObject = rectTransform.Find("Back"); backObject.gameObject.SetActive(true); Quaternion startRotation = rectTransform.localRotation; Quaternion targetRotation = Quaternion.Euler(0, 0, 0); float elapsedTime = 0f; while (elapsedTime < RotationDurationCard) { elapsedTime += Time.deltaTime; float t = elapsedTime / RotationDurationCard; float easedT = t; if (AccelerationCard == Acceleration.EaseExpoIn) easedT = Mathf.Pow(2, 10 * (t - 1)) ; else if (AccelerationCard == Acceleration.EaseExpoOut) easedT = 1 - Mathf.Pow(2, -10 * t); else if (AccelerationCard == Acceleration.EaseBounceIn) easedT = 1 - BounceOut(1 - t); else if (AccelerationCard == Acceleration.EaseBounceOut) easedT = BounceOut(t); rectTransform.localRotation = Quaternion.Lerp(startRotation, targetRotation, easedT); float currentYRotation = rectTransform.localRotation.eulerAngles.y; if (currentYRotation <= 90.0f && backObject.gameObject.activeSelf) { backObject.gameObject.SetActive(false); } yield return null; } rectTransform.localRotation = targetRotation; } //가속도를 위한 함수...▼ float BounceOut(float t) { if (t < (1 / 2.75f)) { return 7.5625f * t * t; } else if (t < (2 / 2.75f)) { t -= (1.5f / 2.75f); return 7.5625f * t * t + 0.75f; } else if (t < (2.5f / 2.75f)) { t -= (2.25f / 2.75f); return 7.5625f * t * t + 0.9375f; } else { t -= (2.625f / 2.75f); return 7.5625f * t * t + 0.984375f; } } }