namespace BlueWater.Uis { public class MenuPopupUi : PopupUi { public override void Open() { PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.CombatUi); VisualFeedbackManager.Instance.SetBaseTimeScale(0f); base.Open(); } public override void Close() { PlayerInputKeyManager.Instance.SwitchPreviousActionMap(); VisualFeedbackManager.Instance.SetBaseTimeScale(1f); base.Close(); } } }