using UnityEngine;
using System.Collections.Generic;
namespace PixelCrushers.DialogueSystem.SpineSupport
{
///
/// This component holds references to Spine AnimationReferenceAssets
/// so the SpineAnimation() sequencer command can access them.
///
public class SpineSequencerReferences : MonoBehaviour
{
[HelpBox("Assign a SkeletonAnimation or SkeletonGraphic. Then assign animations that the SpineAnimation() sequencer command can use.", HelpBoxMessageType.None)]
public Spine.Unity.SkeletonAnimation skeletonAnimation;
public Spine.Unity.SkeletonGraphic skeletonGraphic;
public List animationReferenceAssets = new List();
}
}