using UnityEngine; using System.Collections.Generic; namespace PixelCrushers.DialogueSystem.SpineSupport { /// /// This component holds references to Spine AnimationReferenceAssets /// so the SpineAnimation() sequencer command can access them. /// public class SpineSequencerReferences : MonoBehaviour { [HelpBox("Assign a SkeletonAnimation or SkeletonGraphic. Then assign animations that the SpineAnimation() sequencer command can use.", HelpBoxMessageType.None)] public Spine.Unity.SkeletonAnimation skeletonAnimation; public Spine.Unity.SkeletonGraphic skeletonGraphic; public List animationReferenceAssets = new List(); } }