// Distant Lands 2024 // COZY: Stylized Weather 3 // All code included in this file is protected under the Unity Asset Store Eula using System.Collections.Generic; using UnityEngine; using System.Collections; #if UNITY_EDITOR using UnityEditor; #endif namespace DistantLands.Cozy.Data { [System.Serializable] [CreateAssetMenu(menuName = "Distant Lands/Cozy/FX/Precipitation FX", order = 361)] public class PrecipitationFX : FXProfile { [Range(0, 0.05f)] public float rainAccumulationSpeed; [Range(0, 1f)] public float maximumRainAmount; [Range(0, 0.05f)] public float snowAccumulationSpeed; [Range(0, 1f)] public float maximumSnowAmount; public float weight; CozyWeather weather; CozyClimateModule climateModule; public override void PlayEffect(float i) { if (!weather) if (InitializeEffect(null) == false) return; climateModule.snowSpeed += snowAccumulationSpeed * Mathf.Clamp01(transitionTimeModifier.Evaluate(i)) * (climateModule.snowAmount < maximumSnowAmount ? 1 : 0); climateModule.rainSpeed += rainAccumulationSpeed * Mathf.Clamp01(transitionTimeModifier.Evaluate(i)) * (climateModule.wetness < maximumRainAmount ? 1 : 0); } public override bool InitializeEffect(CozyWeather weather) { weatherSphere = weather ? weather : CozyWeather.instance; if (!weatherSphere.climateModule) return false; climateModule = weatherSphere.climateModule; return true; } } #if UNITY_EDITOR [CustomEditor(typeof(PrecipitationFX))] [CanEditMultipleObjects] public class E_PrecipitationFX : E_FXProfile { void OnEnable() { } public override void OnInspectorGUI() { serializedObject.Update(); EditorGUILayout.PropertyField(serializedObject.FindProperty("rainAccumulationSpeed")); EditorGUILayout.PropertyField(serializedObject.FindProperty("maximumRainAmount")); EditorGUILayout.PropertyField(serializedObject.FindProperty("snowAccumulationSpeed")); EditorGUILayout.PropertyField(serializedObject.FindProperty("maximumSnowAmount")); EditorGUILayout.Space(); EditorGUILayout.PropertyField(serializedObject.FindProperty("transitionTimeModifier")); serializedObject.ApplyModifiedProperties(); } public override void RenderInWindow(Rect pos) { float space = EditorGUIUtility.singleLineHeight + EditorGUIUtility.standardVerticalSpacing; var propPosA = new Rect(pos.x, pos.y + space, pos.width, EditorGUIUtility.singleLineHeight); var propPosB = new Rect(pos.x, pos.y + space * 2, pos.width, EditorGUIUtility.singleLineHeight); var propPosC = new Rect(pos.x, pos.y + space * 3, pos.width, EditorGUIUtility.singleLineHeight); var propPosD = new Rect(pos.x, pos.y + space * 4, pos.width, EditorGUIUtility.singleLineHeight); var propPosE = new Rect(pos.x, pos.y + space * 5, pos.width, EditorGUIUtility.singleLineHeight); serializedObject.Update(); EditorGUI.PropertyField(propPosA, serializedObject.FindProperty("rainAccumulationSpeed")); EditorGUI.PropertyField(propPosB, serializedObject.FindProperty("maximumRainAmount")); EditorGUI.PropertyField(propPosC, serializedObject.FindProperty("snowAccumulationSpeed")); EditorGUI.PropertyField(propPosD, serializedObject.FindProperty("maximumSnowAmount")); EditorGUI.PropertyField(propPosE, serializedObject.FindProperty("transitionTimeModifier")); serializedObject.ApplyModifiedProperties(); } public override float GetLineHeight() { return 5; } } #endif }