%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 8 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: ForceMat1 m_Shader: {fileID: -6465566751694194690, guid: 77971bd15814852499ca806196275283, type: 3} m_Parent: {fileID: 0} m_ModifiedSerializedProperties: 0 m_ValidKeywords: - _SURFACE_TYPE_TRANSPARENT m_InvalidKeywords: - _EMISSION m_LightmapFlags: 2 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 1 m_CustomRenderQueue: 3000 stringTagMap: RenderType: Transparent disabledShaderPasses: - DepthOnly - MOTIONVECTORS m_LockedProperties: m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _Pattern: m_Texture: {fileID: 2800000, guid: b483d95ce61aaaf48a3f80c79d79b49d, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_Lightmaps: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_LightmapsInd: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - unity_ShadowMasks: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AlphaClip: 0 - _AlphaToMask: 0 - _Blend: 2 - _BlendModePreserveSpecular: 0 - _CastShadows: 1 - _Cull: 0 - _DstBlend: 1 - _Fill: 0.13 - _Fresnel_Power: 1.72 - _Offset: 0.96 - _QueueControl: 0 - _QueueOffset: 0 - _ReceiveShadows: 1 - _ScroolSpeed: 0.05 - _SrcBlend: 5 - _Surface: 1 - _WorkflowMode: 1 - _ZTest: 4 - _ZWrite: 0 - _ZWriteControl: 0 m_Colors: - _Emission: {r: 3.4199293, g: 0.60878325, b: 0, a: 0} m_BuildTextureStacks: [] m_AllowLocking: 1 --- !u!114 &6658770263086816863 MonoBehaviour: m_ObjectHideFlags: 11 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} m_Name: m_EditorClassIdentifier: version: 9