using System.Collections.Generic; using BlueWater.Interfaces; using UnityEngine; namespace BlueWater.Items { [CreateAssetMenu(fileName = "ItemTable", menuName = "ScriptableObjects/ItemTable")] public class ItemDataSo : ScriptableObject, IDataContainer { [field: SerializeField] public List ItemDataList { get; private set; } public List GetData() { return ItemDataList; } public void SetData(List itemDataList) { ItemDataList = itemDataList; } } }