using System.Collections.Generic; using UnityEngine; namespace BlueWater.Enemies.Bosses.TitanSlime { [CreateAssetMenu(fileName = "TitanSlimeData", menuName = "ScriptableObjects/Enemy/TitanSlimeData")] public class TitanSlimeData : BossData { [field: SerializeField] public List TitanSlimeState { get; private set; } } }