using System; using System.Collections.Generic; using UnityEngine; namespace BlueWater.Enemies.Bosses { [Serializable] public class BossData : ScriptableObject { // Variables [field: SerializeField] public string Name { get; private set; } [field: SerializeField] public string DisplayName { get; private set; } [field: SerializeField] public int CharacterIdx { get; private set; } [field: SerializeField] public int MaxHealthPoint { get; private set; } [field: SerializeField] public LayerMask TargetLayer { get; private set; } [field: SerializeField] public List SkillDataList { get; private set; } } }