using System.Collections; using System.Collections.Generic; using BlueWater.Tycoons; using Sirenix.OdinInspector; using UnityEngine; using Random = UnityEngine.Random; namespace BlueWater.Uis { public class TycoonSelectCard : PopupUi { [SerializeField] private GameObject _panel; [SerializeField] private Transform _contents; private List _tycoonCards = new(3); private LevelData _currentLevelData; private TycoonManager _tycoonManager; private TycoonCardController _tycoonCardController; private void Start() { _panel.SetActive(false); _tycoonManager = TycoonManager.Instance; _tycoonCardController = _tycoonManager.TycoonCardController; EventManager.OnOpenedNormalRewardBox += CreateCard; } private void OnDestroy() { EventManager.OnOpenedNormalRewardBox -= CreateCard; } public override void Open() { VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f); PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.TycoonUi); PopupUiController.RegisterPopup(this); _panel.SetActive(true); IsOpened = true; } public override void Close() { _panel.SetActive(false); PopupUiController.UnregisterPopup(this); PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Tycoon); IsOpened = false; VisualFeedbackManager.Instance.ResetTimeScale(); } [Button("카드 생성하기(레벨업)")] private void CreateCard() { if (!Application.isPlaying) return; _currentLevelData = TycoonManager.Instance.GetCurrentLevelData(); _tycoonCardController.DestroyCardList(_tycoonCards); for (int i = 0; i < _tycoonCards.Capacity; i++) { var newCard = _tycoonCardController.CreateTycoonCard(_contents); newCard.SetName($"Card{i:00}"); _tycoonCards.Add(newCard); } Open(); //----카드 값 지정 및 초기화---- HashSet hashSet = new HashSet(_tycoonCards.Capacity - 1); foreach (var element in _tycoonCards) { CardData cardData = null; string cardIdx = null; do { cardData = _tycoonManager.CardDataSo.GetRandCardData(); cardData = _tycoonManager.CardDataSo.SubstitutionLiquid(cardData, _currentLevelData); if (cardData != null) { cardIdx = cardData.Idx; } } while (cardData == null || _tycoonManager.CardDataSo.CardMaxCheck(cardData) || hashSet.Contains(cardIdx) || _tycoonCardController.IsSelectedPassiveCard(cardData)); hashSet.Add(cardIdx); element.SetCard(cardData); element.SetSelectAction(SelectedCard); element.Rotation_Start(); } } private void SelectedCard(TycoonCard currentTycoonCard) { _tycoonCardController.SelectedCard(currentTycoonCard); currentTycoonCard.CardArea.SuccessClick(); StartCoroutine(SelectedAnimation(currentTycoonCard)); } // ReSharper disable Unity.PerformanceAnalysis private IEnumerator SelectedAnimation(TycoonCard currentTycoonCard) { Vector3 startScale01 = default; //시작 위치 Vector3 startScale02 = default; //시작 위치 Vector3 startScale03 = default; //시작 위치 RectTransform rect01 = null; RectTransform rect02 = null; RectTransform rect03 = null; // 화면의 해상도를 가져옴 if (currentTycoonCard == _tycoonCards[0]) //우우 { rect01 = _tycoonCards[1].RectTransform; rect02 = _tycoonCards[2].RectTransform; rect03 = _tycoonCards[0].RectTransform; } else if (currentTycoonCard == _tycoonCards[1]) //좌우 { rect01 = _tycoonCards[0].RectTransform; rect02 = _tycoonCards[2].RectTransform; rect03 = _tycoonCards[1].RectTransform; } else if (currentTycoonCard == _tycoonCards[2]) //좌좌 { rect01 = _tycoonCards[0].RectTransform; rect02 = _tycoonCards[1].RectTransform; rect03 = _tycoonCards[2].RectTransform; } rect03.localScale = new Vector3(1.5f, 1.5f, 1.5f); startScale01 = rect01.localScale; // 시작 위치 startScale02 = rect02.localScale; // 시작 위치 startScale03 = rect03.localScale; // 시작 위치 float time = 0.0f; // 타이머 초기화 while (time < 1.0f) { time += Time.unscaledDeltaTime; // 시간 업데이트 //캐릭터의 위치 반환 (실시간으로 움직이기 때문에... 계속 업데이트하면서 가져오기.) float _Time = time / 0.5f; float easedTOut = EaseEffect.ExpoOut(_Time); rect01.localScale = Vector3.Lerp(startScale01, new Vector3(0.0f, 0.0f, 0.0f), easedTOut); rect02.localScale = Vector3.Lerp(startScale02, new Vector3(0.0f, 0.0f, 0.0f), easedTOut); rect03.localScale = Vector3.Lerp(startScale03, new Vector3(1.0f, 1.0f, 1.0f), easedTOut); yield return null; } time = 0.0f; // 타이머 초기화 startScale03 = rect03.localScale; // 시작 위치 while (time < 1.0f) { time += Time.unscaledDeltaTime; // 시간 업데이트 float _Time = time / 0.5f; float easedTIn = EaseEffect.ExpoIn(_Time); rect03.localScale = Vector3.Lerp(startScale03, new Vector3(0.0f, 0.0f, 0.0f), easedTIn); yield return null; } _tycoonCardController.DestroyCardList(_tycoonCards); Close(); } } }