using System.Collections; using BlueWater.Items; using UnityEngine; using UnityEngine.UI; namespace BlueWater.Uis { public class UpgradePopupUi : PopupUi { [SerializeField] private GameObject _panel; [SerializeField] private AnimationController _animationController; [SerializeField] private Image information; //정보를 알려주는 이미지 [SerializeField] private Image liqueurImage; //리큐르 팝업창에 뜰 이미지 private void Start() { EventManager.OnLevelUp += StartUpgradePopup; } private void OnDestroy() { EventManager.OnLevelUp -= StartUpgradePopup; } public override void Open() { VisualFeedbackManager.Instance.SetBaseTimeScale(0.0f); PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.TycoonUi); PopupUiController.RegisterPopup(this); _panel.SetActive(true); IsOpened = true; } public override void Close() { _panel.SetActive(false); PopupUiController.UnregisterPopup(this); PlayerInputKeyManager.Instance.SwitchCurrentActionMap(InputActionMaps.Tycoon); IsOpened = false; VisualFeedbackManager.Instance.ResetTimeScale(); } private void StartUpgradePopup(LevelData currentLevelData) { if (string.IsNullOrEmpty(currentLevelData.OpenUpgrade)) return; liqueurImage.sprite = int.Parse(currentLevelData.Idx) switch { 5 => ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidB").Sprite, 10 => ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidC").Sprite, 15 => ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidD").Sprite, 20 => ItemManager.Instance.LiquidDataSo.GetDataByIdx("LiquidE").Sprite, 25 => ItemManager.Instance.LiquidDataSo.GetDataByIdx("Garnish1").Sprite, 30 => ItemManager.Instance.LiquidDataSo.GetDataByIdx("Garnish2").Sprite, _ => liqueurImage.sprite }; liqueurImage.enabled = int.Parse(currentLevelData.Idx) != 35; StartCoroutine(StartUpgradePopupCoroutine(currentLevelData)); } // ReSharper disable Unity.PerformanceAnalysis private IEnumerator StartUpgradePopupCoroutine(LevelData currentLevelData) { Open(); float timer = 0f; while (timer < 1.0f) { timer += Time.unscaledDeltaTime; yield return null; } timer = 0f; while (timer < 0.5) { timer += Time.unscaledDeltaTime; float t = timer / 0.5f; float easedT = EaseEffect.BounceOut(t); information.transform.localScale = Vector3.Lerp(new Vector3(0.0f, 0.0f, 0.0f), new Vector3(1.0f, 1.0f, 1.0f), easedT); yield return null; } timer = 0f; while (timer < 2.0) { timer += Time.unscaledDeltaTime; yield return null; } timer = 0f; while (timer < 0.5) { timer += Time.unscaledDeltaTime; float t = timer / 0.5f; float easedT = EaseEffect.BounceOut(t); information.transform.localScale = Vector3.Lerp(new Vector3(1.0f, 1.0f, 1.0f), new Vector3(0.0f, 0.0f, 0.0f), easedT); yield return null; } _animationController.PlayAnimation("CardUpgrade_Reverse"); timer = 0f; while (timer < 1.0f) { timer += Time.unscaledDeltaTime; yield return null; } Close(); } } }