using TMPro; using UnityEngine; namespace BlueWater { public class TycoonStatusUi : MonoBehaviour { [SerializeField] private TMP_Text _bartenderCrewText; [SerializeField] private TMP_Text _serverCrewText; [SerializeField] private TMP_Text _cleanerCrewText; private void Start() { UpdateUi(0, 0, 0); EventManager.OnUpdateCrewUi += UpdateUi; } private void UpdateUi(int bartenderCount, int serverCount, int cleanerCount) { _bartenderCrewText.text = bartenderCount.ToString(); _serverCrewText.text = serverCount.ToString(); _cleanerCrewText.text = cleanerCount.ToString(); } } }