using BlueWater.Audios; using BlueWater.Enemies; namespace BlueWater.Maps { public class TitanSlimeMapController : BossMapController { public override void InitializeMap() { base.InitializeMap(); DataManager.Instance.CurrentSaveStage = SaveStage.Slime; AudioManager.Instance.PlayBgm("Stage1"); EnemyManager.Instance.InstantiateTitanSlime(BossSpawnTransform.position, 1, true, EnemyInstantiateLocation); } } }