void DirLight_half(float3 WorldPos, out half3 Direction, out half3 Color, out half Attenuation) { #if SHADERGRAPH_PREVIEW Direction = half3(0.5, 0.5, 0); Color = 1; Attenuation = 1; #else #if SHADOWS_SCREEN half4 clipPos = TransformWorldToHClip(WorldPos); half4 shadowCoord = ComputeScreenPos(clipPos); #else half4 shadowCoord = TransformWorldToShadowCoord(WorldPos); #endif Light mainLight = GetMainLight(shadowCoord); Direction = mainLight.direction; Color = mainLight.color; Attenuation = mainLight.distanceAttenuation * mainLight.shadowAttenuation; #endif }