fileFormatVersion: 2 guid: a9cfab5a8b4a0a0448926ba5ca880442 ModelImporter: serializedVersion: 23 fileIDToRecycleName: 100000: Bip01_L_Finger01 100002: Bip01_R_UpperArm 100004: Bip01_L_Finger21 100006: LeftHandLitFingerB 100008: Bip01_L_UpperArm 100010: Bip01_R_Finger12 100012: LeftHandLitFingerA 100014: Bip01_R_Finger01 100016: Bip01_R_Clavicle 100018: InfiltratorPistol 100020: Bip01_L_Finger11 100022: Bip01_R_Finger11 100024: Bip01_R_Finger02 100026: Bip01_L_Finger12 100028: Bip01_L_Clavicle 100030: Bip01_R_Calf 100032: Bip01_R_Thigh 100034: //RootNode 100036: Bip01_L_Toe0 100038: Bip01_L_Foot 100040: Head 100042: Bip01_L_Calf 100044: ReconTroop 100046: Bip01_R_Foot 100048: Bip01_L_Thigh 100050: Bip01_R_Finger2 100052: Bip01_R_Finger1 100054: Bip01_R_Finger0 100056: Bip01_R_Hand 100058: Bip01_R_Forearm 100060: Bip01_L_Finger2 100062: Bip01_L_Finger1 100064: Bip01_L_Finger0 100066: Bip01_L_Hand 100068: Bip01_L_Forearm 100070: Bip01_Head 100072: Bip01_Neck 100074: Bip01_Spine2 100076: Bip01_Spine1 100078: Bip01_Spine 100080: Bip01_Pelvis 100082: Bip01 100084: AssaultGun 100086: Bip01_R_Toe0 100088: ReconTroopHelmet 400000: Bip01_L_Finger01 400002: Bip01_R_UpperArm 400004: Bip01_L_Finger21 400006: LeftHandLitFingerB 400008: Bip01_L_UpperArm 400010: Bip01_R_Finger12 400012: LeftHandLitFingerA 400014: Bip01_R_Finger01 400016: Bip01_R_Clavicle 400018: InfiltratorPistol 400020: Bip01_L_Finger11 400022: Bip01_R_Finger11 400024: Bip01_R_Finger02 400026: Bip01_L_Finger12 400028: Bip01_L_Clavicle 400030: Bip01_R_Calf 400032: Bip01_R_Thigh 400034: //RootNode 400036: Bip01_L_Toe0 400038: Bip01_L_Foot 400040: Head 400042: Bip01_L_Calf 400044: ReconTroop 400046: Bip01_R_Foot 400048: Bip01_L_Thigh 400050: Bip01_R_Finger2 400052: Bip01_R_Finger1 400054: Bip01_R_Finger0 400056: Bip01_R_Hand 400058: Bip01_R_Forearm 400060: Bip01_L_Finger2 400062: Bip01_L_Finger1 400064: Bip01_L_Finger0 400066: Bip01_L_Hand 400068: Bip01_L_Forearm 400070: Bip01_Head 400072: Bip01_Neck 400074: Bip01_Spine2 400076: Bip01_Spine1 400078: Bip01_Spine 400080: Bip01_Pelvis 400082: Bip01 400084: AssaultGun 400086: Bip01_R_Toe0 400088: ReconTroopHelmet 4300000: AssaultGun 4300002: InfiltratorPistol 4300004: ReconTroop 4300006: ReconTroopHelmet 4300008: Head 7400000: Animation 7400002: NPcUseObject 7400004: PistolCombatIdle 7400006: PistolFromCombatToSquatA 7400008: PistolFromCombatToSquatB 7400010: PistolFromLyingToSquat 7400012: PistolFromLyingToStand 7400014: PistolFromSquatToCombatA 7400016: PistolFromSquatToCombatB 7400018: PistolFromStandToLying 7400020: PistolFronSquatToLying 7400022: PistolLeftFootKick 7400024: PistolLookingAround 7400026: PistolReloadOneHandedSquat 7400028: PistolOneHandLookingAroundKneeling 7400030: PistolOneHandShootingStanding 7400032: PistolPuttingGunBack 7400034: PistolReloadOneHandSquat 7400036: PistolReloadStandingStill 7400038: PistolReloadTwoHands 7400040: PistolRightFootkick 7400042: PistolTakingGunOut 7400044: PistolTwoHandsLookingAround 7400046: PistolTwoHandsLyingShooting 7400048: PistolTwoHandsShooting 7400050: PistolTwoHandsSquatPointing 7400052: PistolTwoHandsFireStandingStill 7400054: TwoHandGunIButtkick 7400056: TwoHandGunIdle 7400058: TwoHandGunIDyinglying 7400060: HandGunIDyingback 7400062: TwoHandGunIDyingsquat 7400064: TwoHandGunIFirelying 7400066: TwoHandGunIFiresquat 7400068: TwoHandGunIFirestanding 7400070: TwoHandGunIFireReadysquat 7400072: TwoHandGunIFireReadystanding 7400074: TwoHandGunFromLayingToStanding 7400076: TwoHandGunFromSquatToStanding 7400078: TwoHandGunIFromLayingtoSquat 7400080: TwoHandGunIFromSquattoLaying 7400082: TwoHandGunIGrenadethrow 7400084: TwoHandGunIJump 7400086: TwoHandGunILookingAroundSquatA 7400088: TwoHandGunIMovingleft 7400090: TwoHandGunIMovingright 7400092: TwoHandGunIReloadsquat 7400094: TwoHandGunIReloadstanding 7400096: TwoHandGunIRun 7400098: TwoHandGunIFromStandingToSquat 7400100: TwoHandGunIWalking 7400102: TwoHandGunIWalkingback 9500000: //RootNode 11100000: //RootNode 13700000: InfiltratorPistol 13700002: Head 13700004: ReconTroop 13700006: AssaultGun 13700008: ReconTroopHelmet 2186277476908879412: ImportLogs externalObjects: - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: AssaultGun second: {fileID: 2100000, guid: 5eff153ada2024d40ace67fb4049f1b0, type: 2} - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: Head second: {fileID: 2100000, guid: 67e66cd37fc0b794aa0a01c6e5d9a7cb, type: 2} - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: InfiltratorPistol second: {fileID: 2100000, guid: 359754cc85114274b96e79e18b55f692, type: 2} - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: ReconTroop second: {fileID: 2100000, guid: 92cc50cb1813aea47b6096bec7d25a1a, type: 2} - first: type: UnityEngine:Material assembly: UnityEngine.CoreModule name: ReconTroopHelmet second: {fileID: 2100000, guid: 2b14441d002ea3940a79460708b788f4, type: 2} materials: importMaterials: 1 materialName: 0 materialSearch: 1 materialLocation: 0 animations: legacyGenerateAnimations: 4 bakeSimulation: 0 resampleCurves: 1 optimizeGameObjects: 0 motionNodeName: rigImportErrors: rigImportWarnings: animationImportErrors: animationImportWarnings: "\nClip 'NPcUseObject' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Finger0' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has scale animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolCombatIdle' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has scale animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolFromCombatToSquatA' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has scale animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolFromCombatToSquatB' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has scale animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolFromLyingToSquat' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_L_Foot' has scale animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolFromLyingToStand' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Finger0' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_L_Foot' has scale animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolFromSquatToCombatA' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Toe0' has scale animation that will be discarded.\n\nClip 'PistolFromSquatToCombatB' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolFromStandToLying' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Finger0' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Foot' has scale animation that will be discarded.\n\nClip 'PistolFronSquatToLying' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine2' has translation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolLeftFootKick' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Foot' has scale animation that will be discarded.\n\nClip 'PistolLookingAround' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolOneHandedSquat' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Finger0' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has scale animation that will be discarded.\n\nClip 'PistolOneHandKneeling' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_R_Finger0' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolOneHandShottingStanding' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has scale animation that will be discarded.\n\nClip 'PistolPuttingGunBack' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolReloadOneHandSquat' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has scale animation that will be discarded.\n\nClip 'PistolReloadStandingStill' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Finger0' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolReloadTwoHands' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_R_Finger0' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolRightFootkick' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_L_Foot' has scale animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolTakingGunOut' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has scale animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolTwoHandsLookingAround' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolTwoHandsShooting' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolTwoHandsSquatPointing' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'PistolTwoHandsStandingStill' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'TwoHandGunIButtkick' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' has translation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine2' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'TwoHandGunIdle' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'TwoHandGunIDyinglying' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'HandGunIDyingback' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' has translation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine2' has translation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Foot' has scale animation that will be discarded.\n\nClip 'TwoHandGunIDyingsquat' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Foot' has scale animation that will be discarded.\n\nClip 'TwoHandGunIFiresquat' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_L_Forearm' has scale animation that will be discarded.\n\nClip 'TwoHandGunIFirestanding' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Foot' has scale animation that will be discarded.\n\nClip 'TwoHandGunIFireReadysquat' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'TwoHandGunIFireReadystanding' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Neck' has scale animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'toyingdGunIFromStanding' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'touatndGunIFromstanding' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'TwoHandGunIFromLayingtoSquat' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_L_Finger0' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has scale animation that will be discarded.\n\t'Bip01_L_Foot' has scale animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'TwoHandGunIFromSquattoLaying' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_L_Finger0' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has scale animation that will be discarded.\n\nClip 'TwoHandGunIGrenadethrow' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Foot' has scale animation that will be discarded.\n\nClip 'TwoHandGunIJump' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'TwoHandGunILookingAroundSquatA' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'TwoHandGunIMovingright' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Neck' has scale animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\nClip 'TwoHandGunIReloadsquat' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'TwoHandGunIReloadstanding' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_L_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Hand' has scale animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_Finger0' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'TwoHandGunIRun' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'toandingunITwoHandGunIFromsquat' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_Clavicle' has translation animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_L_Thigh' has scale animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'TwoHandGunIWalking' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_R_UpperArm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n\nClip 'TwoHandGunIWalkingback' has import animation warnings that might lower retargeting quality:\nNote: Activate translation DOF on avatar to improve retargeting quality.\n\t'Bip01_Pelvis' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine' has translation animation that will be discarded.\n\t'Bip01_Spine' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_Spine1' is inbetween humanoid transforms and has rotation animation that will be discarded.\n\t'Bip01_L_Forearm' has scale animation that will be discarded.\n\t'Bip01_L_Thigh' has translation animation that will be discarded.\n\t'Bip01_R_Thigh' has translation animation that will be discarded.\n" animationRetargetingWarnings: "\nRetargeting quality report for clip 'Animation':\n\tLeftLowerArm average position error 2.9 mm and maximum position error 2.9 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerArm average position error 2.9 mm and maximum position error 2.9 mm at time 0: 0 (0.0%) Frame 0\n\nRetargeting quality report for clip 'NPcUseObject':\n\tLeftLowerLeg average position error 17.9 mm and maximum position error 21.3 mm at time 0:13 (33.3%) Frame 13\n\tLeftFoot average position error 36.8 mm and maximum position error 47.4 mm at time 0:13 (33.3%) Frame 13\n\tRightLowerLeg average position error 15.1 mm and maximum position error 16.1 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error 15.4 mm and maximum position error 18.0 mm at time 1: 9 (100.0%) Frame 39\n\tLeftUpperArm average position error 48.3 mm and maximum position error 63.4 mm at time 0:12 (30.8%) Frame 12\n\tLeftLowerArm average position error 21.1 mm and maximum position error 26.3 mm at time 0:22 (56.4%) Frame 22\n\tLeftHand average position error 20.6 mm and maximum position error 23.4 mm at time 0:22 (56.4%) Frame 22\n\tRightUpperArm average position error 49.7 mm and maximum position error 65.3 mm at time 0:12 (30.8%) Frame 12\n\tRightLowerArm average position error 34.8 mm and maximum position error 51.3 mm at time 0:12 (30.8%) Frame 12\n\tRightHand average position error 44.2 mm and maximum position error 61.9 mm at time 0:24 (61.5%) Frame 24\n\tHead average position error 53.1 mm and maximum position error 68.1 mm at time 0:12 (30.8%) Frame 12\n\nRetargeting quality report for clip 'PistolCombatIdle':\n\tLeftLowerLeg average position error 13.2 mm and maximum position error 16.9 mm at time 0:18 (22.5%) Frame 18\n\tLeftFoot average position error 23.9 mm and maximum position error 31.0 mm at time 0:18 (22.5%) Frame 18\n\tRightLowerLeg average position error 23.4 mm and maximum position error 27.3 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error 46.2 mm and maximum position error 54.2 mm at time 0: 0 (0.0%) Frame 0\n\tLeftUpperArm average position error 20.9 mm and maximum position error 25.2 mm at time 0: 0 (0.0%) Frame 0\n\tLeftLowerArm average position error 8.6 mm and maximum position error 11.6 mm at time 0:22 (27.5%) Frame 22\n\tLeftHand average position error 12.9 mm and maximum position error 15.3 mm at time 0:23 (28.8%) Frame 23\n\tRightUpperArm average position error 20.9 mm and maximum position error 25.2 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerArm average position error 9.3 mm and maximum position error 11.2 mm at time 0:22 (27.5%) Frame 22\n\tRightHand average position error 11.6 mm and maximum position error 16.1 mm at time 0: 0 (0.0%) Frame 0\n\tHead average position error 25.9 mm and maximum position error 33.1 mm at time 0: 0 (0.0%) Frame 0\n\nRetargeting quality report for clip 'PistolFromCombatToSquatA':\n\tLeftLowerLeg average position error 39.1 mm and maximum position error 109.1 mm at time 1: 1 (100.0%) Frame 31\n\tLeftFoot average position error 37.9 mm and maximum position error 87.2 mm at time 1: 1 (100.0%) Frame 31\n\tRightLowerLeg average position error 34.8 mm and maximum position error 99.7 mm at time 1: 1 (100.0%) Frame 31\n\tRightFoot average position error 34.9 mm and maximum position error 55.1 mm at time 1: 1 (100.0%) Frame 31\n\tLeftUpperArm average position error 86.6 mm and maximum position error 131.0 mm at time 0:21 (67.7%) Frame 21\n\tLeftLowerArm average position error 29.4 mm and maximum position error 45.4 mm at time 0:21 (67.7%) Frame 21\n\tLeftHand average position error 35.5 mm and maximum position error 53.1 mm at time 0:17 (54.8%) Frame 17\n\tRightUpperArm average position error 86.6 mm and maximum position error 131.0 mm at time 0:21 (67.7%) Frame 21\n\tRightLowerArm average position error 64.2 mm and maximum position error 117.1 mm at time 0:22 (71.0%) Frame 22\n\tRightHand average position error 70.8 mm and maximum position error 123.6 mm at time 0:21 (67.7%) Frame 21\n\tHead average position error 98.0 mm and maximum position error 142.8 mm at time 0:21 (67.7%) Frame 21\n\nRetargeting quality report for clip 'PistolFromCombatToSquatB':\n\tLeftLowerLeg average position error 31.3 mm and maximum position error 61.3 mm at time 0:16 (35.6%) Frame 16\n\tLeftFoot average position error 52.5 mm and maximum position error 105.9 mm at time 0:15 (33.3%) Frame 15\n\tRightLowerLeg average position error 51.3 mm and maximum position error 71.3 mm at time 0:20 (44.4%) Frame 20\n\tRightFoot average position error 83.5 mm and maximum position error 127.2 mm at time 0:20 (44.4%) Frame 20\n\tLeftUpperArm average position error 147.5 mm and maximum position error 215.1 mm at time 0:18 (40.0%) Frame 18\n\tLeftLowerArm average position error 107.6 mm and maximum position error 194.3 mm at time 0:19 (42.2%) Frame 19\n\tLeftHand average position error 116.7 mm and maximum position error 204.7 mm at time 0:18 (40.0%) Frame 18\n\tRightUpperArm average position error 147.6 mm and maximum position error 212.4 mm at time 0:13 (28.9%) Frame 13\n\tRightLowerArm average position error 104.7 mm and maximum position error 220.7 mm at time 0:13 (28.9%) Frame 13\n\tRightHand average position error 121.8 mm and maximum position error 216.5 mm at time 0:14 (31.1%) Frame 14\n\tHead average position error 156.7 mm and maximum position error 196.7 mm at time 0:19 (42.2%) Frame 19\n\nRetargeting quality report for clip 'PistolFromLyingToSquat':\n\tLeftLowerLeg average position error 69.8 mm and maximum position error 140.6 mm at time 0:13 (34.2%) Frame 13\n\tLeftFoot average position error 49.7 mm and maximum position error 87.2 mm at time 1: 8 (100.0%) Frame 38\n\tRightLowerLeg average position error 33.9 mm and maximum position error 99.7 mm at time 1: 8 (100.0%) Frame 38\n\tRightFoot average position error 24.8 mm and maximum position error 55.1 mm at time 1: 8 (100.0%) Frame 38\n\tLeftUpperArm average position error 112.7 mm and maximum position error 222.9 mm at time 0:17 (44.7%) Frame 17\n\tLeftLowerArm average position error 68.5 mm and maximum position error 139.3 mm at time 0:17 (44.7%) Frame 17\n\tLeftHand average position error 76.0 mm and maximum position error 148.9 mm at time 0:21 (55.3%) Frame 21\n\tRightUpperArm average position error 112.7 mm and maximum position error 222.9 mm at time 0:17 (44.7%) Frame 17\n\tRightLowerArm average position error 78.3 mm and maximum position error 141.1 mm at time 0:17 (44.7%) Frame 17\n\tRightHand average position error 87.5 mm and maximum position error 149.7 mm at time 0:17 (44.7%) Frame 17\n\tHead average position error 116.4 mm and maximum position error 229.2 mm at time 0:17 (44.7%) Frame 17\n\nRetargeting quality report for clip 'PistolFromLyingToStand':\n\tLeftLowerLeg average position error 6.6 mm and maximum position error 14.7 mm at time 0: 6 (17.1%) Frame 6\n\tLeftFoot average position error 15.3 mm and maximum position error 29.2 mm at time 0: 6 (17.1%) Frame 6\n\tRightLowerLeg average position error 16.9 mm and maximum position error 27.3 mm at time 1: 5 (100.0%) Frame 35\n\tRightFoot average position error 25.6 mm and maximum position error 54.2 mm at time 1: 5 (100.0%) Frame 35\n\tLeftUpperArm average position error 69.8 mm and maximum position error 112.2 mm at time 0:16 (45.7%) Frame 16\n\tLeftLowerArm average position error 57.1 mm and maximum position error 94.4 mm at time 0:16 (45.7%) Frame 16\n\tLeftHand average position error 61.5 mm and maximum position error 101.5 mm at time 0:21 (60.0%) Frame 21\n\tRightUpperArm average position error 60.5 mm and maximum position error 93.0 mm at time 0:17 (48.6%) Frame 17\n\tRightLowerArm average position error 31.5 mm and maximum position error 58.5 mm at time 0: 5 (14.3%) Frame 5\n\tRightHand average position error 44.9 mm and maximum position error 68.3 mm at time 0:20 (57.1%) Frame 20\n\tHead average position error 74.1 mm and maximum position error 118.8 mm at time 0:16 (45.7%) Frame 16\n\tLeftFoot average orientation error 0.2 deg and maximum orientation error 0.5 deg at time 0:16 (45.7%) Frame 16\n\nRetargeting quality report for clip 'PistolFromSquatToCombatA':\n\tLeftLowerLeg average position error 43.2 mm and maximum position error 109.5 mm at time 0: 0 (0.0%) Frame 0\n\tLeftFoot average position error 55.4 mm and maximum position error 101.7 mm at time 0: 6 (17.1%) Frame 6\n\tRightLowerLeg average position error 15.9 mm and maximum position error 64.5 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error 18.7 mm and maximum position error 54.2 mm at time 1: 5 (100.0%) Frame 35\n\tLeftUpperArm average position error 84.4 mm and maximum position error 148.2 mm at time 0:10 (28.6%) Frame 10\n\tLeftLowerArm average position error 30.9 mm and maximum position error 56.7 mm at time 0: 8 (22.9%) Frame 8\n\tLeftHand average position error 28.5 mm and maximum position error 44.2 mm at time 0: 7 (20.0%) Frame 7\n\tRightUpperArm average position error 84.4 mm and maximum position error 148.2 mm at time 0:10 (28.6%) Frame 10\n\tRightLowerArm average position error 49.4 mm and maximum position error 113.8 mm at time 0: 7 (20.0%) Frame 7\n\tRightHand average position error 53.8 mm and maximum position error 129.6 mm at time 0: 7 (20.0%) Frame 7\n\tHead average position error 94.7 mm and maximum position error 157.0 mm at time 0:10 (28.6%) Frame 10\n\nRetargeting quality report for clip 'PistolFromSquatToCombatB':\n\tLeftLowerLeg average position error 10.7 mm and maximum position error 14.2 mm at time 0:18 (51.4%) Frame 18\n\tLeftFoot average position error 17.6 mm and maximum position error 29.1 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerLeg average position error 31.6 mm and maximum position error 75.7 mm at time 0: 3 (8.6%) Frame 3\n\tRightFoot average position error 49.1 mm and maximum position error 88.5 mm at time 0: 1 (2.9%) Frame 1\n\tLeftUpperArm average position error 86.5 mm and maximum position error 157.1 mm at time 0: 5 (14.3%) Frame 5\n\tLeftLowerArm average position error 49.9 mm and maximum position error 126.2 mm at time 0: 3 (8.6%) Frame 3\n\tLeftHand average position error 55.2 mm and maximum position error 134.3 mm at time 0: 3 (8.6%) Frame 3\n\tRightUpperArm average position error 76.3 mm and maximum position error 134.1 mm at time 0: 5 (14.3%) Frame 5\n\tRightLowerArm average position error 45.5 mm and maximum position error 97.9 mm at time 0: 5 (14.3%) Frame 5\n\tRightHand average position error 50.7 mm and maximum position error 101.9 mm at time 0: 5 (14.3%) Frame 5\n\tHead average position error 97.9 mm and maximum position error 166.7 mm at time 0: 5 (14.3%) Frame 5\n\nRetargeting quality report for clip 'PistolFromStandToLying':\n\tLeftLowerLeg average position error 16.9 mm and maximum position error 33.6 mm at time 0:13 (31.0%) Frame 13\n\tLeftFoot average position error 35.1 mm and maximum position error 75.3 mm at time 0:14 (33.3%) Frame 14\n\tRightLowerLeg average position error 39.4 mm and maximum position error 79.0 mm at time 0:15 (35.7%) Frame 15\n\tRightFoot average position error 54.8 mm and maximum position error 89.5 mm at time 0: 4 (9.5%) Frame 4\n\tLeftUpperArm average position error 102.5 mm and maximum position error 201.9 mm at time 0:12 (28.6%) Frame 12\n\tLeftLowerArm average position error 78.6 mm and maximum position error 169.5 mm at time 0:11 (26.2%) Frame 11\n\tLeftHand average position error 87.4 mm and maximum position error 172.7 mm at time 0:10 (23.8%) Frame 10\n\tRightUpperArm average position error 97.4 mm and maximum position error 190.3 mm at time 0:12 (28.6%) Frame 12\n\tRightLowerArm average position error 86.0 mm and maximum position error 173.0 mm at time 0:15 (35.7%) Frame 15\n\tRightHand average position error 93.1 mm and maximum position error 189.1 mm at time 0:13 (31.0%) Frame 13\n\tHead average position error 95.6 mm and maximum position error 194.0 mm at time 0:12 (28.6%) Frame 12\n\nRetargeting quality report for clip 'PistolFronSquatToLying':\n\tLeftLowerLeg average position error 47.5 mm and maximum position error 109.2 mm at time 0: 1 (2.6%) Frame 1\n\tLeftFoot average position error 39.8 mm and maximum position error 87.2 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerLeg average position error 19.8 mm and maximum position error 99.7 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error 21.1 mm and maximum position error 55.1 mm at time 0: 0 (0.0%) Frame 0\n\tLeftUpperArm average position error 94.2 mm and maximum position error 251.0 mm at time 0:11 (28.9%) Frame 11\n\tLeftLowerArm average position error 60.1 mm and maximum position error 153.6 mm at time 0:11 (28.9%) Frame 11\n\tLeftHand average position error 61.7 mm and maximum position error 181.5 mm at time 0:11 (28.9%) Frame 11\n\tRightUpperArm average position error 94.2 mm and maximum position error 251.0 mm at time 0:11 (28.9%) Frame 11\n\tRightLowerArm average position error 72.8 mm and maximum position error 179.1 mm at time 0:12 (31.6%) Frame 12\n\tRightHand average position error 78.8 mm and maximum position error 208.7 mm at time 0:12 (31.6%) Frame 12\n\tHead average position error 94.6 mm and maximum position error 254.2 mm at time 0:11 (28.9%) Frame 11\n\nRetargeting quality report for clip 'PistolLeftFootKick':\n\tLeftLowerLeg average position error 19.0 mm and maximum position error 31.9 mm at time 0: 9 (30.0%) Frame 9\n\tLeftFoot average position error 29.6 mm and maximum position error 52.4 mm at time 0: 6 (20.0%) Frame 6\n\tRightLowerLeg average position error 32.1 mm and maximum position error 41.3 mm at time 0:14 (46.7%) Frame 14\n\tRightFoot average position error 63.9 mm and maximum position error 77.5 mm at time 0:14 (46.7%) Frame 14\n\tLeftUpperArm average position error 48.1 mm and maximum position error 88.3 mm at time 0:15 (50.0%) Frame 15\n\tLeftLowerArm average position error 25.9 mm and maximum position error 55.1 mm at time 0:15 (50.0%) Frame 15\n\tLeftHand average position error 17.4 mm and maximum position error 36.3 mm at time 0:11 (36.7%) Frame 11\n\tRightUpperArm average position error 48.1 mm and maximum position error 88.3 mm at time 0:15 (50.0%) Frame 15\n\tRightLowerArm average position error 35.2 mm and maximum position error 87.0 mm at time 0:15 (50.0%) Frame 15\n\tRightHand average position error 29.2 mm and maximum position error 59.2 mm at time 0:17 (56.7%) Frame 17\n\tHead average position error 57.2 mm and maximum position error 95.1 mm at time 0:15 (50.0%) Frame 15\n\nRetargeting quality report for clip 'PistolLookingAround':\n\tLeftLowerLeg average position error 17.1 mm and maximum position error 29.9 mm at time 1:18 (57.1%) Frame 48\n\tLeftFoot average position error 32.4 mm and maximum position error 58.1 mm at time 1:18 (57.1%) Frame 48\n\tRightLowerLeg average position error 10.2 mm and maximum position error 19.5 mm at time 1:20 (59.5%) Frame 50\n\tRightFoot average position error 19.5 mm and maximum position error 37.8 mm at time 1:20 (59.5%) Frame 50\n\tLeftUpperArm average position error 22.4 mm and maximum position error 32.7 mm at time 1:21 (60.7%) Frame 51\n\tLeftLowerArm average position error 10.9 mm and maximum position error 17.0 mm at time 1:23 (63.1%) Frame 53\n\tLeftHand average position error 10.6 mm and maximum position error 12.7 mm at time 2:24 (100.0%) Frame 84\n\tRightUpperArm average position error 22.4 mm and maximum position error 32.7 mm at time 1:21 (60.7%) Frame 51\n\tRightLowerArm average position error 17.1 mm and maximum position error 29.9 mm at time 1:14 (52.4%) Frame 44\n\tRightHand average position error 17.3 mm and maximum position error 29.2 mm at time 1:13 (51.2%) Frame 43\n\tHead average position error 28.1 mm and maximum position error 35.5 mm at time 1:18 (57.1%) Frame 48\n\nRetargeting quality report for clip 'PistolOneHandedSquat':\n\tLeftLowerLeg average position error 61.8 mm and maximum position error 109.0 mm at time 2: 9 (100.0%) Frame 69\n\tLeftFoot average position error 51.5 mm and maximum position error 87.2 mm at time 2: 9 (100.0%) Frame 69\n\tRightLowerLeg average position error 69.0 mm and maximum position error 99.8 mm at time 0:21 (30.4%) Frame 21\n\tRightFoot average position error 36.8 mm and maximum position error 55.1 mm at time 2: 9 (100.0%) Frame 69\n\tLeftUpperArm average position error 42.4 mm and maximum position error 54.2 mm at time 2: 9 (100.0%) Frame 69\n\tLeftLowerArm average position error 19.9 mm and maximum position error 35.0 mm at time 1: 7 (53.6%) Frame 37\n\tLeftHand average position error 15.4 mm and maximum position error 31.0 mm at time 1:26 (81.2%) Frame 56\n\tRightUpperArm average position error 42.4 mm and maximum position error 54.2 mm at time 2: 9 (100.0%) Frame 69\n\tRightLowerArm average position error 34.3 mm and maximum position error 52.3 mm at time 2: 9 (100.0%) Frame 69\n\tRightHand average position error 32.6 mm and maximum position error 51.6 mm at time 2: 9 (100.0%) Frame 69\n\tHead average position error 51.2 mm and maximum position error 61.3 mm at time 2: 9 (100.0%) Frame 69\n\nRetargeting quality report for clip 'PistolOneHandKneeling':\n\tLeftLowerLeg average position error 111.8 mm and maximum position error 133.1 mm at time 1:25 (64.7%) Frame 55\n\tLeftFoot average position error 91.0 mm and maximum position error 113.0 mm at time 1:20 (58.8%) Frame 50\n\tRightLowerLeg average position error 101.4 mm and maximum position error 147.4 mm at time 1:15 (52.9%) Frame 45\n\tRightFoot average position error 60.1 mm and maximum position error 86.1 mm at time 1:19 (57.6%) Frame 49\n\tLeftUpperArm average position error 51.1 mm and maximum position error 55.0 mm at time 0: 7 (8.2%) Frame 7\n\tLeftLowerArm average position error 20.1 mm and maximum position error 27.6 mm at time 1:29 (69.4%) Frame 59\n\tLeftHand average position error 10.2 mm and maximum position error 19.0 mm at time 0:22 (25.9%) Frame 22\n\tRightUpperArm average position error 51.1 mm and maximum position error 55.0 mm at time 0: 7 (8.2%) Frame 7\n\tRightLowerArm average position error 41.7 mm and maximum position error 55.1 mm at time 2:22 (96.5%) Frame 82\n\tRightHand average position error 38.7 mm and maximum position error 53.8 mm at time 2:22 (96.5%) Frame 82\n\tHead average position error 59.7 mm and maximum position error 61.3 mm at time 0: 7 (8.2%) Frame 7\n\nRetargeting quality report for clip 'PistolOneHandShottingStanding':\n\tLeftLowerLeg average position error 13.5 mm and maximum position error 16.1 mm at time 0:10 (28.6%) Frame 10\n\tLeftFoot average position error 25.0 mm and maximum position error 30.2 mm at time 0:10 (28.6%) Frame 10\n\tRightLowerLeg average position error 6.1 mm and maximum position error 8.5 mm at time 0:10 (28.6%) Frame 10\n\tRightFoot average position error 10.8 mm and maximum position error 15.8 mm at time 0: 7 (20.0%) Frame 7\n\tLeftUpperArm average position error 17.8 mm and maximum position error 21.0 mm at time 0:10 (28.6%) Frame 10\n\tLeftLowerArm average position error 9.6 mm and maximum position error 10.8 mm at time 1: 4 (97.1%) Frame 34\n\tLeftHand average position error 12.5 mm and maximum position error 12.8 mm at time 1: 3 (94.3%) Frame 33\n\tRightUpperArm average position error 17.8 mm and maximum position error 21.0 mm at time 0: 9 (25.7%) Frame 9\n\tRightLowerArm average position error 18.3 mm and maximum position error 20.9 mm at time 0: 7 (20.0%) Frame 7\n\tRightHand average position error 19.8 mm and maximum position error 23.5 mm at time 0: 7 (20.0%) Frame 7\n\tHead average position error 24.4 mm and maximum position error 27.7 mm at time 0: 9 (25.7%) Frame 9\n\nRetargeting quality report for clip 'PistolPuttingGunBack':\n\tLeftLowerLeg average position error 4.8 mm and maximum position error 14.0 mm at time 0: 0 (0.0%) Frame 0\n\tLeftFoot average position error 7.2 mm and maximum position error 25.4 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerLeg average position error 6.8 mm and maximum position error 27.3 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error 12.7 mm and maximum position error 54.2 mm at time 0: 0 (0.0%) Frame 0\n\tLeftUpperArm average position error 24.2 mm and maximum position error 28.6 mm at time 0:18 (45.0%) Frame 18\n\tLeftLowerArm average position error 9.3 mm and maximum position error 15.9 mm at time 0:15 (37.5%) Frame 15\n\tLeftHand average position error 14.7 mm and maximum position error 17.4 mm at time 0:21 (52.5%) Frame 21\n\tRightUpperArm average position error 24.2 mm and maximum position error 28.6 mm at time 0:19 (47.5%) Frame 19\n\tRightLowerArm average position error 18.7 mm and maximum position error 30.3 mm at time 0:23 (57.5%) Frame 23\n\tRightHand average position error 13.8 mm and maximum position error 16.6 mm at time 0: 8 (20.0%) Frame 8\n\tHead average position error 34.1 mm and maximum position error 36.5 mm at time 0:18 (45.0%) Frame 18\n\nRetargeting quality report for clip 'PistolReloadOneHandSquat':\n\tLeftLowerLeg average position error 62.4 mm and maximum position error 109.0 mm at time 2:10 (100.0%) Frame 70\n\tLeftFoot average position error 52.0 mm and maximum position error 87.2 mm at time 2:10 (100.0%) Frame 70\n\tRightLowerLeg average position error 69.4 mm and maximum position error 99.8 mm at time 0:21 (30.0%) Frame 21\n\tRightFoot average position error 37.0 mm and maximum position error 55.1 mm at time 2:10 (100.0%) Frame 70\n\tLeftUpperArm average position error 42.6 mm and maximum position error 54.2 mm at time 2:10 (100.0%) Frame 70\n\tLeftLowerArm average position error 20.0 mm and maximum position error 35.0 mm at time 1: 8 (54.3%) Frame 38\n\tLeftHand average position error 15.3 mm and maximum position error 31.0 mm at time 1:27 (81.4%) Frame 57\n\tRightUpperArm average position error 42.6 mm and maximum position error 54.2 mm at time 2:10 (100.0%) Frame 70\n\tRightLowerArm average position error 34.6 mm and maximum position error 52.3 mm at time 2:10 (100.0%) Frame 70\n\tRightHand average position error 32.8 mm and maximum position error 51.6 mm at time 2:10 (100.0%) Frame 70\n\tHead average position error 51.3 mm and maximum position error 61.3 mm at time 2:10 (100.0%) Frame 70\n\nRetargeting quality report for clip 'PistolReloadStandingStill':\n\tLeftLowerLeg average position error 8.4 mm and maximum position error 15.0 mm at time 0:14 (20.0%) Frame 14\n\tLeftFoot average position error 15.2 mm and maximum position error 27.4 mm at time 0:14 (20.0%) Frame 14\n\tRightLowerLeg average position error 14.5 mm and maximum position error 29.6 mm at time 0:14 (20.0%) Frame 14\n\tRightFoot average position error 28.3 mm and maximum position error 58.7 mm at time 0:14 (20.0%) Frame 14\n\tLeftUpperArm average position error 27.8 mm and maximum position error 33.8 mm at time 1:23 (75.7%) Frame 53\n\tLeftLowerArm average position error 15.5 mm and maximum position error 29.9 mm at time 1: 8 (54.3%) Frame 38\n\tLeftHand average position error 16.4 mm and maximum position error 28.4 mm at time 1:25 (78.6%) Frame 55\n\tRightUpperArm average position error 27.8 mm and maximum position error 33.8 mm at time 1:22 (74.3%) Frame 52\n\tRightLowerArm average position error 15.2 mm and maximum position error 21.5 mm at time 1:21 (72.9%) Frame 51\n\tRightHand average position error 18.7 mm and maximum position error 22.4 mm at time 1:22 (74.3%) Frame 52\n\tHead average position error 37.5 mm and maximum position error 46.1 mm at time 1:22 (74.3%) Frame 52\n\nRetargeting quality report for clip 'PistolReloadTwoHands':\n\tLeftLowerLeg average position error 19.7 mm and maximum position error 27.7 mm at time 1: 0 (43.5%) Frame 30\n\tLeftFoot average position error 40.6 mm and maximum position error 55.7 mm at time 1: 0 (43.5%) Frame 30\n\tRightLowerLeg average position error 53.0 mm and maximum position error 61.3 mm at time 2: 9 (100.0%) Frame 69\n\tRightFoot average position error 73.1 mm and maximum position error 87.5 mm at time 2: 9 (100.0%) Frame 69\n\tLeftUpperArm average position error 106.8 mm and maximum position error 114.8 mm at time 1:22 (75.4%) Frame 52\n\tLeftLowerArm average position error 67.3 mm and maximum position error 106.0 mm at time 2: 9 (100.0%) Frame 69\n\tLeftHand average position error 60.9 mm and maximum position error 102.6 mm at time 2: 8 (98.6%) Frame 68\n\tRightUpperArm average position error 118.7 mm and maximum position error 137.3 mm at time 1:22 (75.4%) Frame 52\n\tRightLowerArm average position error 87.4 mm and maximum position error 117.6 mm at time 0: 3 (4.3%) Frame 3\n\tRightHand average position error 72.5 mm and maximum position error 114.5 mm at time 0: 1 (1.4%) Frame 1\n\tHead average position error 110.9 mm and maximum position error 121.4 mm at time 2: 9 (100.0%) Frame 69\n\nRetargeting quality report for clip 'PistolRightFootkick':\n\tLeftLowerLeg average position error 23.4 mm and maximum position error 43.0 mm at time 0:14 (46.7%) Frame 14\n\tLeftFoot average position error 44.0 mm and maximum position error 81.2 mm at time 0:15 (50.0%) Frame 15\n\tRightLowerLeg average position error 21.1 mm and maximum position error 31.9 mm at time 0:10 (33.3%) Frame 10\n\tRightFoot average position error 31.4 mm and maximum position error 54.2 mm at time 1: 0 (100.0%) Frame 30\n\tLeftUpperArm average position error 46.1 mm and maximum position error 88.3 mm at time 0:15 (50.0%) Frame 15\n\tLeftLowerArm average position error 22.1 mm and maximum position error 60.0 mm at time 0:18 (60.0%) Frame 18\n\tLeftHand average position error 20.3 mm and maximum position error 40.5 mm at time 0:19 (63.3%) Frame 19\n\tRightUpperArm average position error 46.1 mm and maximum position error 88.3 mm at time 0:15 (50.0%) Frame 15\n\tRightLowerArm average position error 29.1 mm and maximum position error 52.3 mm at time 0:15 (50.0%) Frame 15\n\tRightHand average position error 27.1 mm and maximum position error 35.1 mm at time 0:11 (36.7%) Frame 11\n\tHead average position error 56.7 mm and maximum position error 95.1 mm at time 0:15 (50.0%) Frame 15\n\nRetargeting quality report for clip 'PistolTakingGunOut':\n\tLeftLowerLeg average position error 5.5 mm and maximum position error 14.0 mm at time 1: 9 (100.0%) Frame 39\n\tLeftFoot average position error 8.7 mm and maximum position error 25.4 mm at time 1: 9 (100.0%) Frame 39\n\tRightLowerLeg average position error 8.3 mm and maximum position error 27.3 mm at time 1: 9 (100.0%) Frame 39\n\tRightFoot average position error 15.7 mm and maximum position error 54.2 mm at time 1: 9 (100.0%) Frame 39\n\tLeftUpperArm average position error 24.9 mm and maximum position error 28.6 mm at time 0:18 (46.2%) Frame 18\n\tLeftLowerArm average position error 12.7 mm and maximum position error 20.4 mm at time 0:17 (43.6%) Frame 17\n\tLeftHand average position error 15.5 mm and maximum position error 19.5 mm at time 0:18 (46.2%) Frame 18\n\tRightUpperArm average position error 24.9 mm and maximum position error 28.6 mm at time 0:17 (43.6%) Frame 17\n\tRightLowerArm average position error 22.4 mm and maximum position error 47.0 mm at time 0:17 (43.6%) Frame 17\n\tRightHand average position error 14.2 mm and maximum position error 18.4 mm at time 0:24 (61.5%) Frame 24\n\tHead average position error 34.3 mm and maximum position error 36.5 mm at time 0:17 (43.6%) Frame 17\n\nRetargeting quality report for clip 'PistolTwoHandsLookingAround':\n\tLeftLowerLeg average position error 19.1 mm and maximum position error 41.0 mm at time 3: 9 (81.8%) Frame 99\n\tLeftFoot average position error 36.7 mm and maximum position error 80.4 mm at time 3:14 (86.0%) Frame 104\n\tRightLowerLeg average position error 29.7 mm and maximum position error 50.1 mm at time 3:12 (84.3%) Frame 102\n\tRightFoot average position error 59.7 mm and maximum position error 102.2 mm at time 3:19 (90.1%) Frame 109\n\tLeftUpperArm average position error 42.7 mm and maximum position error 56.9 mm at time 2:23 (68.6%) Frame 83\n\tLeftLowerArm average position error 31.9 mm and maximum position error 48.4 mm at time 0:21 (17.4%) Frame 21\n\tLeftHand average position error 33.2 mm and maximum position error 51.6 mm at time 3:15 (86.8%) Frame 105\n\tRightUpperArm average position error 43.1 mm and maximum position error 61.1 mm at time 2:23 (68.6%) Frame 83\n\tRightLowerArm average position error 30.9 mm and maximum position error 46.9 mm at time 3: 1 (75.2%) Frame 91\n\tRightHand average position error 27.5 mm and maximum position error 37.2 mm at time 1:17 (38.8%) Frame 47\n\tHead average position error 41.8 mm and maximum position error 52.2 mm at time 3:18 (89.3%) Frame 108\n\nRetargeting quality report for clip 'PistolTwoHandsLyingShooting':\n\tLeftLowerLeg average position error 6.3 mm and maximum position error 6.3 mm at time 0:18 (81.8%) Frame 18\n\tLeftFoot average position error 12.6 mm and maximum position error 12.6 mm at time 0:18 (81.8%) Frame 18\n\tRightLowerLeg average position error 3.3 mm and maximum position error 3.3 mm at time 0:18 (81.8%) Frame 18\n\tRightFoot average position error 6.5 mm and maximum position error 6.5 mm at time 0:18 (81.8%) Frame 18\n\tLeftUpperArm average position error 23.0 mm and maximum position error 23.0 mm at time 0:22 (100.0%) Frame 22\n\tLeftLowerArm average position error 22.9 mm and maximum position error 23.0 mm at time 0: 4 (18.2%) Frame 4\n\tLeftHand average position error 22.7 mm and maximum position error 22.7 mm at time 0: 4 (18.2%) Frame 4\n\tRightUpperArm average position error 23.0 mm and maximum position error 23.0 mm at time 0:22 (100.0%) Frame 22\n\tRightLowerArm average position error 23.0 mm and maximum position error 23.0 mm at time 0:15 (68.2%) Frame 15\n\tRightHand average position error 22.4 mm and maximum position error 22.5 mm at time 0: 4 (18.2%) Frame 4\n\tHead average position error 1.9 mm and maximum position error 1.9 mm at time 0:22 (100.0%) Frame 22\n\nRetargeting quality report for clip 'PistolTwoHandsShooting':\n\tLeftLowerLeg average position error 13.5 mm and maximum position error 14.4 mm at time 1: 0 (88.2%) Frame 30\n\tLeftFoot average position error 29.1 mm and maximum position error 31.5 mm at time 1: 0 (88.2%) Frame 30\n\tRightLowerLeg average position error 59.6 mm and maximum position error 61.6 mm at time 0: 4 (11.8%) Frame 4\n\tRightFoot average position error 84.8 mm and maximum position error 87.8 mm at time 1: 0 (88.2%) Frame 30\n\tLeftUpperArm average position error 103.0 mm and maximum position error 109.0 mm at time 1: 0 (88.2%) Frame 30\n\tLeftLowerArm average position error 100.5 mm and maximum position error 106.9 mm at time 1: 0 (88.2%) Frame 30\n\tLeftHand average position error 96.3 mm and maximum position error 102.3 mm at time 1: 0 (88.2%) Frame 30\n\tRightUpperArm average position error 109.8 mm and maximum position error 115.2 mm at time 1: 0 (88.2%) Frame 30\n\tRightLowerArm average position error 104.6 mm and maximum position error 109.8 mm at time 1: 0 (88.2%) Frame 30\n\tRightHand average position error 105.4 mm and maximum position error 110.2 mm at time 1: 0 (88.2%) Frame 30\n\tHead average position error 114.6 mm and maximum position error 122.2 mm at time 1: 0 (88.2%) Frame 30\n\nRetargeting quality report for clip 'PistolTwoHandsSquatPointing':\n\tLeftLowerLeg average position error 25.2 mm and maximum position error 47.5 mm at time 3: 0 (75.0%) Frame 90\n\tLeftFoot average position error 35.7 mm and maximum position error 47.0 mm at time 3: 3 (77.5%) Frame 93\n\tRightLowerLeg average position error 60.1 mm and maximum position error 80.4 mm at time 3: 2 (76.7%) Frame 92\n\tRightFoot average position error 78.7 mm and maximum position error 101.0 mm at time 3: 7 (80.8%) Frame 97\n\tLeftUpperArm average position error 107.4 mm and maximum position error 132.2 mm at time 1:28 (48.3%) Frame 58\n\tLeftLowerArm average position error 86.7 mm and maximum position error 131.7 mm at time 1:20 (41.7%) Frame 50\n\tLeftHand average position error 71.4 mm and maximum position error 124.9 mm at time 1:14 (36.7%) Frame 44\n\tRightUpperArm average position error 113.3 mm and maximum position error 142.5 mm at time 1:26 (46.7%) Frame 56\n\tRightLowerArm average position error 92.9 mm and maximum position error 138.2 mm at time 1:28 (48.3%) Frame 58\n\tRightHand average position error 88.8 mm and maximum position error 142.8 mm at time 1:28 (48.3%) Frame 58\n\tHead average position error 109.2 mm and maximum position error 135.7 mm at time 1:28 (48.3%) Frame 58\n\nRetargeting quality report for clip 'PistolTwoHandsStandingStill':\n\tLeftLowerLeg average position error 13.9 mm and maximum position error 14.5 mm at time 1: 4 (100.0%) Frame 34\n\tLeftFoot average position error 16.4 mm and maximum position error 18.1 mm at time 0:18 (52.9%) Frame 18\n\tRightLowerLeg average position error 35.6 mm and maximum position error 38.5 mm at time 1: 4 (100.0%) Frame 34\n\tRightFoot average position error 76.8 mm and maximum position error 83.0 mm at time 1: 4 (100.0%) Frame 34\n\tLeftUpperArm average position error 75.7 mm and maximum position error 90.5 mm at time 1: 4 (100.0%) Frame 34\n\tLeftLowerArm average position error 73.9 mm and maximum position error 89.2 mm at time 1: 4 (100.0%) Frame 34\n\tLeftHand average position error 65.3 mm and maximum position error 82.1 mm at time 1: 4 (100.0%) Frame 34\n\tRightUpperArm average position error 75.7 mm and maximum position error 90.5 mm at time 1: 4 (100.0%) Frame 34\n\tRightLowerArm average position error 80.9 mm and maximum position error 94.5 mm at time 1: 4 (100.0%) Frame 34\n\tRightHand average position error 73.9 mm and maximum position error 89.0 mm at time 1: 4 (100.0%) Frame 34\n\tHead average position error 88.3 mm and maximum position error 102.8 mm at time 1: 4 (100.0%) Frame 34\n\nRetargeting quality report for clip 'TwoHandGunIButtkick':\n\tLeftLowerLeg average position error 18.5 mm and maximum position error 31.0 mm at time 0:10 (40.0%) Frame 10\n\tLeftFoot average position error 37.7 mm and maximum position error 63.3 mm at time 0:10 (40.0%) Frame 10\n\tRightLowerLeg average position error 24.5 mm and maximum position error 32.5 mm at time 0: 3 (12.0%) Frame 3\n\tRightFoot average position error 34.3 mm and maximum position error 49.4 mm at time 0:25 (100.0%) Frame 25\n\tLeftUpperArm average position error 76.0 mm and maximum position error 83.5 mm at time 0: 9 (36.0%) Frame 9\n\tLeftLowerArm average position error 67.1 mm and maximum position error 83.7 mm at time 0: 8 (32.0%) Frame 8\n\tLeftHand average position error 61.1 mm and maximum position error 83.5 mm at time 0: 8 (32.0%) Frame 8\n\tRightUpperArm average position error 53.6 mm and maximum position error 84.1 mm at time 0:10 (40.0%) Frame 10\n\tRightLowerArm average position error 53.4 mm and maximum position error 85.7 mm at time 0:10 (40.0%) Frame 10\n\tRightHand average position error 46.3 mm and maximum position error 85.0 mm at time 0: 9 (36.0%) Frame 9\n\tHead average position error 69.3 mm and maximum position error 80.5 mm at time 0:10 (40.0%) Frame 10\n\nRetargeting quality report for clip 'TwoHandGunIdle':\n\tLeftLowerLeg average position error 13.1 mm and maximum position error 13.6 mm at time 1:19 (100.0%) Frame 49\n\tLeftFoot average position error 21.1 mm and maximum position error 21.6 mm at time 0:17 (34.7%) Frame 17\n\tRightLowerLeg average position error 32.5 mm and maximum position error 33.3 mm at time 0:27 (55.1%) Frame 27\n\tRightFoot average position error 50.3 mm and maximum position error 50.9 mm at time 0:19 (38.8%) Frame 19\n\tLeftUpperArm average position error 68.0 mm and maximum position error 69.2 mm at time 1:19 (100.0%) Frame 49\n\tLeftLowerArm average position error 57.5 mm and maximum position error 58.1 mm at time 1:19 (100.0%) Frame 49\n\tLeftHand average position error 54.7 mm and maximum position error 55.9 mm at time 1:19 (100.0%) Frame 49\n\tRightUpperArm average position error 26.9 mm and maximum position error 29.8 mm at time 1:19 (100.0%) Frame 49\n\tRightLowerArm average position error 30.7 mm and maximum position error 31.7 mm at time 1:19 (100.0%) Frame 49\n\tRightHand average position error 24.1 mm and maximum position error 25.8 mm at time 0:18 (36.7%) Frame 18\n\tHead average position error 58.8 mm and maximum position error 60.3 mm at time 1:19 (100.0%) Frame 49\n\nRetargeting quality report for clip 'TwoHandGunIDyinglying':\n\tLeftLowerLeg average position error 12.4 mm and maximum position error 13.1 mm at time 0: 5 (33.3%) Frame 5\n\tLeftFoot average position error 13.5 mm and maximum position error 22.7 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerLeg average position error 21.6 mm and maximum position error 27.7 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error 39.9 mm and maximum position error 54.6 mm at time 0: 0 (0.0%) Frame 0\n\tLeftUpperArm average position error 51.5 mm and maximum position error 55.9 mm at time 0: 5 (33.3%) Frame 5\n\tLeftLowerArm average position error 29.5 mm and maximum position error 30.6 mm at time 0: 5 (33.3%) Frame 5\n\tLeftHand average position error 23.3 mm and maximum position error 26.7 mm at time 0: 3 (20.0%) Frame 3\n\tRightUpperArm average position error 30.6 mm and maximum position error 35.7 mm at time 0: 5 (33.3%) Frame 5\n\tRightLowerArm average position error 34.9 mm and maximum position error 39.9 mm at time 0: 5 (33.3%) Frame 5\n\tRightHand average position error 17.6 mm and maximum position error 21.5 mm at time 0: 5 (33.3%) Frame 5\n\tHead average position error 33.4 mm and maximum position error 38.1 mm at time 0: 5 (33.3%) Frame 5\n\nRetargeting quality report for clip 'HandGunIDyingback':\n\tLeftLowerLeg average position error 14.4 mm and maximum position error 29.8 mm at time 0:10 (27.0%) Frame 10\n\tLeftFoot average position error 26.7 mm and maximum position error 54.7 mm at time 0:13 (35.1%) Frame 13\n\tRightLowerLeg average position error 9.4 mm and maximum position error 31.3 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error 15.7 mm and maximum position error 47.7 mm at time 0: 0 (0.0%) Frame 0\n\tLeftUpperArm average position error 55.6 mm and maximum position error 140.3 mm at time 0: 5 (13.5%) Frame 5\n\tLeftLowerArm average position error 36.6 mm and maximum position error 132.4 mm at time 0: 5 (13.5%) Frame 5\n\tLeftHand average position error 50.5 mm and maximum position error 137.8 mm at time 0: 5 (13.5%) Frame 5\n\tRightUpperArm average position error 54.6 mm and maximum position error 140.3 mm at time 0: 5 (13.5%) Frame 5\n\tRightLowerArm average position error 34.1 mm and maximum position error 99.6 mm at time 0: 7 (18.9%) Frame 7\n\tRightHand average position error 43.3 mm and maximum position error 109.4 mm at time 0: 7 (18.9%) Frame 7\n\tHead average position error 73.9 mm and maximum position error 153.7 mm at time 0: 5 (13.5%) Frame 5\n\nRetargeting quality report for clip 'TwoHandGunIDyingsquat':\n\tLeftLowerLeg average position error 39.2 mm and maximum position error 57.4 mm at time 0:13 (39.4%) Frame 13\n\tLeftFoot average position error 31.9 mm and maximum position error 39.1 mm at time 0:10 (30.3%) Frame 10\n\tRightLowerLeg average position error 12.8 mm and maximum position error 34.6 mm at time 1: 3 (100.0%) Frame 33\n\tRightFoot average position error 18.6 mm and maximum position error 47.9 mm at time 1: 3 (100.0%) Frame 33\n\tLeftUpperArm average position error 41.3 mm and maximum position error 67.4 mm at time 0: 7 (21.2%) Frame 7\n\tLeftLowerArm average position error 30.5 mm and maximum position error 48.4 mm at time 0:11 (33.3%) Frame 11\n\tLeftHand average position error 35.8 mm and maximum position error 53.8 mm at time 0:10 (30.3%) Frame 10\n\tRightUpperArm average position error 55.9 mm and maximum position error 93.5 mm at time 0: 7 (21.2%) Frame 7\n\tRightLowerArm average position error 42.6 mm and maximum position error 62.0 mm at time 0:14 (42.4%) Frame 14\n\tRightHand average position error 39.7 mm and maximum position error 57.5 mm at time 0: 6 (18.2%) Frame 6\n\tHead average position error 50.6 mm and maximum position error 87.0 mm at time 0: 7 (21.2%) Frame 7\n\nRetargeting quality report for clip 'TwoHandGunIFirelying':\n\tLeftLowerLeg average position error 14.1 mm and maximum position error 14.1 mm at time 0: 2 (13.3%) Frame 2\n\tLeftFoot average position error 27.2 mm and maximum position error 27.2 mm at time 0: 2 (13.3%) Frame 2\n\tRightLowerLeg average position error 29.9 mm and maximum position error 29.9 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error 59.3 mm and maximum position error 59.3 mm at time 0: 1 (6.7%) Frame 1\n\tLeftUpperArm average position error 27.0 mm and maximum position error 27.0 mm at time 0:14 (93.3%) Frame 14\n\tLeftLowerArm average position error 23.6 mm and maximum position error 23.7 mm at time 0:14 (93.3%) Frame 14\n\tLeftHand average position error 20.8 mm and maximum position error 20.8 mm at time 0:14 (93.3%) Frame 14\n\tRightUpperArm average position error 6.8 mm and maximum position error 6.8 mm at time 0: 5 (33.3%) Frame 5\n\tRightLowerArm average position error 13.0 mm and maximum position error 13.4 mm at time 0: 1 (6.7%) Frame 1\n\tRightHand average position error 9.6 mm and maximum position error 9.7 mm at time 0: 0 (0.0%) Frame 0\n\tHead average position error 8.6 mm and maximum position error 8.6 mm at time 0: 2 (13.3%) Frame 2\n\nRetargeting quality report for clip 'TwoHandGunIFiresquat':\n\tLeftLowerLeg average position error 21.9 mm and maximum position error 21.9 mm at time 0: 0 (0.0%) Frame 0\n\tLeftFoot average position error 23.7 mm and maximum position error 23.7 mm at time 0: 9 (81.8%) Frame 9\n\tRightLowerLeg average position error 18.7 mm and maximum position error 18.7 mm at time 0: 6 (54.5%) Frame 6\n\tRightFoot average position error 36.7 mm and maximum position error 36.7 mm at time 0: 8 (72.7%) Frame 8\n\tLeftUpperArm average position error 18.0 mm and maximum position error 18.3 mm at time 0: 3 (27.3%) Frame 3\n\tLeftLowerArm average position error 17.7 mm and maximum position error 18.3 mm at time 0: 1 (9.1%) Frame 1\n\tLeftHand average position error 16.0 mm and maximum position error 16.5 mm at time 0: 1 (9.1%) Frame 1\n\tRightUpperArm average position error 23.8 mm and maximum position error 24.1 mm at time 0: 3 (27.3%) Frame 3\n\tRightLowerArm average position error 21.4 mm and maximum position error 21.8 mm at time 0: 3 (27.3%) Frame 3\n\tRightHand average position error 24.9 mm and maximum position error 25.3 mm at time 0: 3 (27.3%) Frame 3\n\tHead average position error 13.3 mm and maximum position error 13.3 mm at time 0:11 (100.0%) Frame 11\n\nRetargeting quality report for clip 'TwoHandGunIFirestanding':\n\tLeftLowerLeg average position error 21.1 mm and maximum position error 24.3 mm at time 0:20 (51.3%) Frame 20\n\tLeftFoot average position error 27.3 mm and maximum position error 33.0 mm at time 0:20 (51.3%) Frame 20\n\tRightLowerLeg average position error 31.1 mm and maximum position error 34.6 mm at time 0:14 (35.9%) Frame 14\n\tRightFoot average position error 49.2 mm and maximum position error 56.0 mm at time 0:14 (35.9%) Frame 14\n\tLeftUpperArm average position error 44.4 mm and maximum position error 60.9 mm at time 0:12 (30.8%) Frame 12\n\tLeftLowerArm average position error 56.2 mm and maximum position error 69.9 mm at time 0:11 (28.2%) Frame 11\n\tLeftHand average position error 48.5 mm and maximum position error 60.1 mm at time 0:12 (30.8%) Frame 12\n\tRightUpperArm average position error 26.6 mm and maximum position error 31.2 mm at time 0:14 (35.9%) Frame 14\n\tRightLowerArm average position error 15.9 mm and maximum position error 29.9 mm at time 0:20 (51.3%) Frame 20\n\tRightHand average position error 12.9 mm and maximum position error 24.5 mm at time 0:11 (28.2%) Frame 11\n\tHead average position error 36.9 mm and maximum position error 49.7 mm at time 0:11 (28.2%) Frame 11\n\nRetargeting quality report for clip 'TwoHandGunIFireReadysquat':\n\tLeftLowerLeg average position error 15.8 mm and maximum position error 21.9 mm at time 0:10 (66.7%) Frame 10\n\tLeftFoot average position error 21.3 mm and maximum position error 23.7 mm at time 0:11 (73.3%) Frame 11\n\tRightLowerLeg average position error 27.0 mm and maximum position error 43.8 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error 43.5 mm and maximum position error 55.0 mm at time 0: 0 (0.0%) Frame 0\n\tLeftUpperArm average position error 41.1 mm and maximum position error 109.2 mm at time 0: 0 (0.0%) Frame 0\n\tLeftLowerArm average position error 39.9 mm and maximum position error 102.9 mm at time 0: 0 (0.0%) Frame 0\n\tLeftHand average position error 38.3 mm and maximum position error 94.1 mm at time 0: 0 (0.0%) Frame 0\n\tRightUpperArm average position error 38.0 mm and maximum position error 97.6 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerArm average position error 19.2 mm and maximum position error 33.8 mm at time 0: 0 (0.0%) Frame 0\n\tRightHand average position error 24.1 mm and maximum position error 33.8 mm at time 0: 1 (6.7%) Frame 1\n\tHead average position error 37.0 mm and maximum position error 104.2 mm at time 0: 0 (0.0%) Frame 0\n\nRetargeting quality report for clip 'TwoHandGunIFireReadystanding':\n\tLeftLowerLeg average position error 15.2 mm and maximum position error 20.2 mm at time 0: 9 (100.0%) Frame 9\n\tLeftFoot average position error 20.6 mm and maximum position error 25.6 mm at time 0: 9 (100.0%) Frame 9\n\tRightLowerLeg average position error 32.4 mm and maximum position error 33.0 mm at time 0: 3 (33.3%) Frame 3\n\tRightFoot average position error 51.6 mm and maximum position error 52.7 mm at time 0: 3 (33.3%) Frame 3\n\tLeftUpperArm average position error 71.1 mm and maximum position error 84.9 mm at time 0: 3 (33.3%) Frame 3\n\tLeftLowerArm average position error 76.6 mm and maximum position error 90.3 mm at time 0: 3 (33.3%) Frame 3\n\tLeftHand average position error 70.6 mm and maximum position error 84.3 mm at time 0: 3 (33.3%) Frame 3\n\tRightUpperArm average position error 34.2 mm and maximum position error 44.8 mm at time 0: 3 (33.3%) Frame 3\n\tRightLowerArm average position error 13.5 mm and maximum position error 23.3 mm at time 0: 0 (0.0%) Frame 0\n\tRightHand average position error 25.3 mm and maximum position error 35.8 mm at time 0: 3 (33.3%) Frame 3\n\tHead average position error 60.0 mm and maximum position error 73.2 mm at time 0: 3 (33.3%) Frame 3\n\nRetargeting quality report for clip 'toyingdGunIFromStanding':\n\tLeftLowerLeg average position error 22.3 mm and maximum position error 51.5 mm at time 0:22 (61.1%) Frame 22\n\tLeftFoot average position error 31.5 mm and maximum position error 56.4 mm at time 0:22 (61.1%) Frame 22\n\tRightLowerLeg average position error 37.8 mm and maximum position error 81.5 mm at time 0:21 (58.3%) Frame 21\n\tRightFoot average position error 60.6 mm and maximum position error 103.4 mm at time 0:21 (58.3%) Frame 21\n\tLeftUpperArm average position error 109.3 mm and maximum position error 244.3 mm at time 0:22 (61.1%) Frame 22\n\tLeftLowerArm average position error 89.9 mm and maximum position error 200.3 mm at time 0:23 (63.9%) Frame 23\n\tLeftHand average position error 91.8 mm and maximum position error 208.3 mm at time 0:21 (58.3%) Frame 21\n\tRightUpperArm average position error 95.3 mm and maximum position error 238.7 mm at time 0:22 (61.1%) Frame 22\n\tRightLowerArm average position error 73.8 mm and maximum position error 220.4 mm at time 0:22 (61.1%) Frame 22\n\tRightHand average position error 83.4 mm and maximum position error 235.0 mm at time 0:22 (61.1%) Frame 22\n\tHead average position error 100.7 mm and maximum position error 240.3 mm at time 0:22 (61.1%) Frame 22\n\nRetargeting quality report for clip 'touatndGunIFromstanding':\n\tLeftLowerLeg average position error 11.1 mm and maximum position error 16.9 mm at time 0: 0 (0.0%) Frame 0\n\tLeftFoot average position error 14.1 mm and maximum position error 20.5 mm at time 0:26 (100.0%) Frame 26\n\tRightLowerLeg average position error 37.1 mm and maximum position error 46.0 mm at time 0: 2 (7.7%) Frame 2\n\tRightFoot average position error 58.0 mm and maximum position error 65.7 mm at time 0:13 (50.0%) Frame 13\n\tLeftUpperArm average position error 103.5 mm and maximum position error 122.6 mm at time 0: 3 (11.5%) Frame 3\n\tLeftLowerArm average position error 85.6 mm and maximum position error 108.7 mm at time 0: 0 (0.0%) Frame 0\n\tLeftHand average position error 82.2 mm and maximum position error 98.8 mm at time 0: 0 (0.0%) Frame 0\n\tRightUpperArm average position error 78.6 mm and maximum position error 109.6 mm at time 0: 0 (0.0%) Frame 0\n\tRightLowerArm average position error 30.9 mm and maximum position error 42.6 mm at time 0: 0 (0.0%) Frame 0\n\tRightHand average position error 28.2 mm and maximum position error 35.3 mm at time 0:14 (53.8%) Frame 14\n\tHead average position error 95.4 mm and maximum position error 116.8 mm at time 0: 2 (7.7%) Frame 2\n\nRetargeting quality report for clip 'TwoHandGunIFromLayingtoSquat':\n\tLeftLowerLeg average position error 47.7 mm and maximum position error 114.4 mm at time 0:16 (41.0%) Frame 16\n\tLeftFoot average position error 36.8 mm and maximum position error 87.1 mm at time 0:16 (41.0%) Frame 16\n\tRightLowerLeg average position error 23.5 mm and maximum position error 45.2 mm at time 1: 9 (100.0%) Frame 39\n\tRightFoot average position error 25.5 mm and maximum position error 55.6 mm at time 1: 9 (100.0%) Frame 39\n\tLeftUpperArm average position error 123.6 mm and maximum position error 234.4 mm at time 0:18 (46.2%) Frame 18\n\tLeftLowerArm average position error 93.4 mm and maximum position error 179.4 mm at time 0:18 (46.2%) Frame 18\n\tLeftHand average position error 101.8 mm and maximum position error 177.1 mm at time 0:18 (46.2%) Frame 18\n\tRightUpperArm average position error 122.1 mm and maximum position error 234.8 mm at time 0:18 (46.2%) Frame 18\n\tRightLowerArm average position error 61.1 mm and maximum position error 144.3 mm at time 0:18 (46.2%) Frame 18\n\tRightHand average position error 65.3 mm and maximum position error 143.2 mm at time 0:19 (48.7%) Frame 19\n\tHead average position error 128.1 mm and maximum position error 242.2 mm at time 0:18 (46.2%) Frame 18\n\nRetargeting quality report for clip 'TwoHandGunIFromSquattoLaying':\n\tLeftLowerLeg average position error 38.7 mm and maximum position error 107.8 mm at time 0:12 (30.8%) Frame 12\n\tLeftFoot average position error 33.9 mm and maximum position error 65.0 mm at time 0:11 (28.2%) Frame 11\n\tRightLowerLeg average position error 19.8 mm and maximum position error 41.6 mm at time 0: 0 (0.0%) Frame 0\n\tRightFoot average position error 28.9 mm and maximum position error 59.3 mm at time 1: 9 (100.0%) Frame 39\n\tLeftUpperArm average position error 90.3 mm and maximum position error 223.1 mm at time 0:11 (28.2%) Frame 11\n\tLeftLowerArm average position error 70.0 mm and maximum position error 154.4 mm at time 0: 9 (23.1%) Frame 9\n\tLeftHand average position error 73.7 mm and maximum position error 171.6 mm at time 0:12 (30.8%) Frame 12\n\tRightUpperArm average position error 90.7 mm and maximum position error 223.4 mm at time 0:11 (28.2%) Frame 11\n\tRightLowerArm average position error 57.8 mm and maximum position error 153.7 mm at time 0:12 (30.8%) Frame 12\n\tRightHand average position error 62.4 mm and maximum position error 177.8 mm at time 0:12 (30.8%) Frame 12\n\tHead average position error 91.2 mm and maximum position error 230.2 mm at time 0:11 (28.2%) Frame 11\n\nRetargeting quality report for clip 'TwoHandGunIGrenadethrow':\n\tLeftLowerLeg average position error 27.6 mm and maximum position error 57.2 mm at time 0:14 (35.0%) Frame 14\n\tLeftFoot average position error 49.1 mm and maximum position error 108.8 mm at time 0:13 (32.5%) Frame 13\n\tRightLowerLeg average position error 33.6 mm and maximum position error 50.2 mm at time 0:25 (62.5%) Frame 25\n\tRightFoot average position error 59.5 mm and maximum position error 92.4 mm at time 0:24 (60.0%) Frame 24\n\tLeftUpperArm average position error 83.0 mm and maximum position error 132.5 mm at time 0:21 (52.5%) Frame 21\n\tLeftLowerArm average position error 61.2 mm and maximum position error 117.8 mm at time 0:21 (52.5%) Frame 21\n\tLeftHand average position error 54.5 mm and maximum position error 119.8 mm at time 0:21 (52.5%) Frame 21\n\tRightUpperArm average position error 53.8 mm and maximum position error 98.2 mm at time 0:21 (52.5%) Frame 21\n\tRightLowerArm average position error 27.3 mm and maximum position error 33.2 mm at time 0:18 (45.0%) Frame 18\n\tRightHand average position error 26.4 mm and maximum position error 43.2 mm at time 0:18 (45.0%) Frame 18\n\tHead average position error 75.1 mm and maximum position error 125.1 mm at time 0:21 (52.5%) Frame 21\n\nRetargeting quality report for clip 'TwoHandGunIJump':\n\tLeftLowerLeg average position error 27.4 mm and maximum position error 69.6 mm at time 0:16 (35.6%) Frame 16\n\tLeftFoot average position error 34.3 mm and maximum position error 68.8 mm at time 0:15 (33.3%) Frame 15\n\tRightLowerLeg average position error 38.6 mm and maximum position error 74.0 mm at time 0:24 (53.3%) Frame 24\n\tRightFoot average position error 58.4 mm and maximum position error 100.5 mm at time 0:24 (53.3%) Frame 24\n\tLeftUpperArm average position error 52.7 mm and maximum position error 148.5 mm at time 1: 1 (68.9%) Frame 31\n\tLeftLowerArm average position error 24.1 mm and maximum position error 75.3 mm at time 1: 0 (66.7%) Frame 30\n\tLeftHand average position error 29.9 mm and maximum position error 97.6 mm at time 1: 0 (66.7%) Frame 30\n\tRightUpperArm average position error 52.7 mm and maximum position error 148.5 mm at time 1: 1 (68.9%) Frame 31\n\tRightLowerArm average position error 24.6 mm and maximum position error 85.7 mm at time 1: 1 (68.9%) Frame 31\n\tRightHand average position error 31.3 mm and maximum position error 104.5 mm at time 1: 1 (68.9%) Frame 31\n\tHead average position error 65.3 mm and maximum position error 163.0 mm at time 1: 1 (68.9%) Frame 31\n\nRetargeting quality report for clip 'TwoHandGunILookingAroundSquatA':\n\tLeftLowerLeg average position error 27.9 mm and maximum position error 63.3 mm at time 2:16 (58.9%) Frame 76\n\tLeftFoot average position error 27.6 mm and maximum position error 48.9 mm at time 2:16 (58.9%) Frame 76\n\tRightLowerLeg average position error 36.3 mm and maximum position error 45.2 mm at time 4: 8 (99.2%) Frame 128\n\tRightFoot average position error 51.3 mm and maximum position error 57.5 mm at time 3: 0 (69.8%) Frame 90\n\tLeftUpperArm average position error 62.4 mm and maximum position error 136.7 mm at time 3:19 (84.5%) Frame 109\n\tLeftLowerArm average position error 57.9 mm and maximum position error 120.9 mm at time 3:20 (85.3%) Frame 110\n\tLeftHand average position error 52.1 mm and maximum position error 118.3 mm at time 3:19 (84.5%) Frame 109\n\tRightUpperArm average position error 53.1 mm and maximum position error 121.0 mm at time 3:19 (84.5%) Frame 109\n\tRightLowerArm average position error 31.1 mm and maximum position error 47.1 mm at time 3:19 (84.5%) Frame 109\n\tRightHand average position error 23.4 mm and maximum position error 30.1 mm at time 3: 7 (75.2%) Frame 97\n\tHead average position error 53.0 mm and maximum position error 128.4 mm at time 3:19 (84.5%) Frame 109\n\nRetargeting quality report for clip 'TwoHandGunIMovingleft':\n\tLeftLowerLeg average position error 15.5 mm and maximum position error 16.6 mm at time 0:10 (50.0%) Frame 10\n\tLeftFoot average position error 23.8 mm and maximum position error 25.5 mm at time 0: 9 (45.0%) Frame 9\n\tRightLowerLeg average position error 33.8 mm and maximum position error 35.9 mm at time 0:15 (75.0%) Frame 15\n\tRightFoot average position error 50.5 mm and maximum position error 51.7 mm at time 0:10 (50.0%) Frame 10\n\tLeftUpperArm average position error 69.2 mm and maximum position error 69.2 mm at time 0:18 (90.0%) Frame 18\n\tLeftLowerArm average position error 59.2 mm and maximum position error 59.4 mm at time 0:11 (55.0%) Frame 11\n\tLeftHand average position error 54.7 mm and maximum position error 56.0 mm at time 0:20 (100.0%) Frame 20\n\tRightUpperArm average position error 29.8 mm and maximum position error 29.8 mm at time 0:17 (85.0%) Frame 17\n\tRightLowerArm average position error 38.1 mm and maximum position error 43.5 mm at time 0: 8 (40.0%) Frame 8\n\tRightHand average position error 23.4 mm and maximum position error 24.8 mm at time 0: 8 (40.0%) Frame 8\n\tHead average position error 60.3 mm and maximum position error 60.3 mm at time 0:15 (75.0%) Frame 15\n\nRetargeting quality report for clip 'TwoHandGunIMovingright':\n\tLeftLowerLeg average position error 15.5 mm and maximum position error 16.7 mm at time 0:10 (52.6%) Frame 10\n\tLeftFoot average position error 24.0 mm and maximum position error 25.8 mm at time 0:10 (52.6%) Frame 10\n\tRightLowerLeg average position error 36.8 mm and maximum position error 41.3 mm at time 0: 4 (21.1%) Frame 4\n\tRightFoot average position error 50.2 mm and maximum position error 51.4 mm at time 0:10 (52.6%) Frame 10\n\tLeftUpperArm average position error 69.2 mm and maximum position error 69.2 mm at time 0: 3 (15.8%) Frame 3\n\tLeftLowerArm average position error 60.6 mm and maximum position error 61.1 mm at time 0: 7 (36.8%) Frame 7\n\tLeftHand average position error 55.9 mm and maximum position error 56.0 mm at time 0: 0 (0.0%) Frame 0\n\tRightUpperArm average position error 29.8 mm and maximum position error 29.8 mm at time 0:10 (52.6%) Frame 10\n\tRightLowerArm average position error 35.1 mm and maximum position error 37.4 mm at time 0: 7 (36.8%) Frame 7\n\tRightHand average position error 22.4 mm and maximum position error 22.8 mm at time 0: 7 (36.8%) Frame 7\n\tHead average position error 60.3 mm and maximum position error 60.3 mm at time 0:14 (73.7%) Frame 14\n\nRetargeting quality report for clip 'TwoHandGunIReloadsquat':\n\tLeftLowerLeg average position error 16.9 mm and maximum position error 22.9 mm at time 0:18 (24.7%) Frame 18\n\tLeftFoot average position error 21.7 mm and maximum position error 24.0 mm at time 0:18 (24.7%) Frame 18\n\tRightLowerLeg average position error 22.8 mm and maximum position error 47.5 mm at time 1:12 (57.5%) Frame 42\n\tRightFoot average position error 31.6 mm and maximum position error 37.1 mm at time 0:18 (24.7%) Frame 18\n\tLeftUpperArm average position error 16.1 mm and maximum position error 25.6 mm at time 1:13 (58.9%) Frame 43\n\tLeftLowerArm average position error 13.9 mm and maximum position error 25.2 mm at time 1:11 (56.2%) Frame 41\n\tLeftHand average position error 14.4 mm and maximum position error 28.8 mm at time 1:10 (54.8%) Frame 40\n\tRightUpperArm average position error 26.3 mm and maximum position error 38.4 mm at time 1:12 (57.5%) Frame 42\n\tRightLowerArm average position error 18.9 mm and maximum position error 30.9 mm at time 1: 2 (43.8%) Frame 32\n\tRightHand average position error 23.4 mm and maximum position error 35.5 mm at time 1: 1 (42.5%) Frame 31\n\tHead average position error 16.3 mm and maximum position error 31.6 mm at time 1:12 (57.5%) Frame 42\n\nRetargeting quality report for clip 'TwoHandGunIReloadstanding':\n\tLeftLowerLeg average position error 26.6 mm and maximum position error 32.0 mm at time 0:20 (26.7%) Frame 20\n\tLeftFoot average position error 36.7 mm and maximum position error 46.4 mm at time 0:20 (26.7%) Frame 20\n\tRightLowerLeg average position error 19.4 mm and maximum position error 31.6 mm at time 2:15 (100.0%) Frame 75\n\tRightFoot average position error 25.8 mm and maximum position error 50.5 mm at time 2:15 (100.0%) Frame 75\n\tLeftUpperArm average position error 22.3 mm and maximum position error 48.9 mm at time 2:15 (100.0%) Frame 75\n\tLeftLowerArm average position error 26.0 mm and maximum position error 60.0 mm at time 2:15 (100.0%) Frame 75\n\tLeftHand average position error 26.3 mm and maximum position error 53.0 mm at time 2:15 (100.0%) Frame 75\n\tRightUpperArm average position error 25.2 mm and maximum position error 40.1 mm at time 1:12 (56.0%) Frame 42\n\tRightLowerArm average position error 26.4 mm and maximum position error 32.3 mm at time 1: 1 (41.3%) Frame 31\n\tRightHand average position error 25.8 mm and maximum position error 37.1 mm at time 1: 1 (41.3%) Frame 31\n\tHead average position error 20.0 mm and maximum position error 39.3 mm at time 2:15 (100.0%) Frame 75\n\nRetargeting quality report for clip 'TwoHandGunIRun':\n\tLeftLowerLeg average position error 6.8 mm and maximum position error 14.7 mm at time 0: 8 (36.4%) Frame 8\n\tLeftFoot average position error 11.1 mm and maximum position error 21.4 mm at time 0: 8 (36.4%) Frame 8\n\tRightLowerLeg average position error 26.0 mm and maximum position error 44.4 mm at time 0:22 (100.0%) Frame 22\n\tRightFoot average position error 40.5 mm and maximum position error 49.2 mm at time 0: 6 (27.3%) Frame 6\n\tLeftUpperArm average position error 50.0 mm and maximum position error 62.9 mm at time 0: 7 (31.8%) Frame 7\n\tLeftLowerArm average position error 35.6 mm and maximum position error 44.6 mm at time 0: 7 (31.8%) Frame 7\n\tLeftHand average position error 34.3 mm and maximum position error 44.1 mm at time 0: 6 (27.3%) Frame 6\n\tRightUpperArm average position error 32.2 mm and maximum position error 42.3 mm at time 0: 7 (31.8%) Frame 7\n\tRightLowerArm average position error 20.8 mm and maximum position error 25.5 mm at time 0:22 (100.0%) Frame 22\n\tRightHand average position error 29.3 mm and maximum position error 35.6 mm at time 0: 6 (27.3%) Frame 6\n\tHead average position error 56.7 mm and maximum position error 67.7 mm at time 0: 7 (31.8%) Frame 7\n\nRetargeting quality report for clip 'toandingunITwoHandGunIFromsquat':\n\tLeftLowerLeg average position error 11.0 mm and maximum position error 17.0 mm at time 0:24 (100.0%) Frame 24\n\tLeftFoot average position error 13.6 mm and maximum position error 22.2 mm at time 0: 1 (4.2%) Frame 1\n\tRightLowerLeg average position error 38.9 mm and maximum position error 48.1 mm at time 0:19 (79.2%) Frame 19\n\tRightFoot average position error 55.5 mm and maximum position error 62.8 mm at time 0:15 (62.5%) Frame 15\n\tLeftUpperArm average position error 108.5 mm and maximum position error 122.0 mm at time 0:21 (87.5%) Frame 21\n\tLeftLowerArm average position error 88.4 mm and maximum position error 112.1 mm at time 0:24 (100.0%) Frame 24\n\tLeftHand average position error 82.5 mm and maximum position error 99.5 mm at time 0:24 (100.0%) Frame 24\n\tRightUpperArm average position error 88.2 mm and maximum position error 110.2 mm at time 0:21 (87.5%) Frame 21\n\tRightLowerArm average position error 35.8 mm and maximum position error 43.5 mm at time 0:24 (100.0%) Frame 24\n\tRightHand average position error 23.0 mm and maximum position error 27.4 mm at time 0:19 (79.2%) Frame 19\n\tHead average position error 98.9 mm and maximum position error 116.4 mm at time 0:21 (87.5%) Frame 21\n\nRetargeting quality report for clip 'TwoHandGunIWalking':\n\tLeftLowerLeg average position error 8.3 mm and maximum position error 16.3 mm at time 0: 4 (11.1%) Frame 4\n\tLeftFoot average position error 11.2 mm and maximum position error 18.9 mm at time 0: 4 (11.1%) Frame 4\n\tRightLowerLeg average position error 18.1 mm and maximum position error 26.3 mm at time 0: 4 (11.1%) Frame 4\n\tRightFoot average position error 32.7 mm and maximum position error 38.8 mm at time 0: 1 (2.8%) Frame 1\n\tLeftUpperArm average position error 10.8 mm and maximum position error 12.8 mm at time 0:15 (41.7%) Frame 15\n\tLeftLowerArm average position error 7.6 mm and maximum position error 12.5 mm at time 0:22 (61.1%) Frame 22\n\tLeftHand average position error 10.6 mm and maximum position error 15.9 mm at time 0:22 (61.1%) Frame 22\n\tRightUpperArm average position error 10.8 mm and maximum position error 12.8 mm at time 0:15 (41.7%) Frame 15\n\tRightLowerArm average position error 17.2 mm and maximum position error 21.1 mm at time 0:22 (61.1%) Frame 22\n\tRightHand average position error 15.5 mm and maximum position error 22.5 mm at time 0:22 (61.1%) Frame 22\n\tHead average position error 22.3 mm and maximum position error 23.0 mm at time 0:15 (41.7%) Frame 15\n\nRetargeting quality report for clip 'TwoHandGunIWalkingback':\n\tLeftLowerLeg average position error 11.6 mm and maximum position error 19.3 mm at time 0:29 (82.9%) Frame 29\n\tLeftFoot average position error 18.3 mm and maximum position error 21.8 mm at time 0:13 (37.1%) Frame 13\n\tRightLowerLeg average position error 20.7 mm and maximum position error 25.1 mm at time 0:29 (82.9%) Frame 29\n\tRightFoot average position error 36.9 mm and maximum position error 43.6 mm at time 0:12 (34.3%) Frame 12\n\tLeftUpperArm average position error 12.0 mm and maximum position error 17.6 mm at time 0:26 (74.3%) Frame 26\n\tLeftLowerArm average position error 9.1 mm and maximum position error 14.8 mm at time 0:14 (40.0%) Frame 14\n\tLeftHand average position error 10.9 mm and maximum position error 16.8 mm at time 0:14 (40.0%) Frame 14\n\tRightUpperArm average position error 12.0 mm and maximum position error 17.6 mm at time 0:26 (74.3%) Frame 26\n\tRightLowerArm average position error 18.4 mm and maximum position error 22.5 mm at time 0:12 (34.3%) Frame 12\n\tRightHand average position error 15.4 mm and maximum position error 23.0 mm at time 0:13 (37.1%) Frame 13\n\tHead average position error 17.2 mm and maximum position error 25.7 mm at time 0:26 (74.3%) Frame 26\n" animationDoRetargetingWarnings: 1 importAnimatedCustomProperties: 0 importConstraints: 0 animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 animationWrapMode: 2 extraExposedTransformPaths: [] extraUserProperties: [] clipAnimations: - serializedVersion: 16 name: Animation takeName: Animation firstFrame: 0 lastFrame: 4 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: NPcUseObject takeName: NPcUseObject firstFrame: 0 lastFrame: 39 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolCombatIdle takeName: PistolCombatIdle firstFrame: 0 lastFrame: 80 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolFromCombatToSquatA takeName: PistolFromCombatToSquatA firstFrame: 0 lastFrame: 31 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolFromCombatToSquatB takeName: PistolFromCombatToSquatB firstFrame: 0 lastFrame: 45.000004 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolFromLyingToSquat takeName: PistolFromLyingToSquat firstFrame: 0 lastFrame: 38.000004 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolFromLyingToStand takeName: PistolFromLyingToStand firstFrame: 0 lastFrame: 35.000004 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolFromSquatToCombatA takeName: PistolFromSquatToCombatA firstFrame: 0 lastFrame: 35.000004 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolFromSquatToCombatB takeName: PistolFromSquatToCombatB firstFrame: 0 lastFrame: 35.000004 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolFromStandToLying takeName: PistolFromStandToLying firstFrame: 0 lastFrame: 42.000004 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolFronSquatToLying takeName: PistolFronSquatToLying firstFrame: 0 lastFrame: 38.000004 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolLeftFootKick takeName: PistolLeftFootKick firstFrame: 0 lastFrame: 30 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolLookingAround takeName: PistolLookingAround firstFrame: 0 lastFrame: 84 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolReloadOneHandedSquat takeName: PistolOneHandedSquat firstFrame: 0 lastFrame: 69.00001 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolOneHandLookingAroundKneeling takeName: PistolOneHandKneeling firstFrame: 0 lastFrame: 85 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolOneHandShootingStanding takeName: PistolOneHandShottingStanding firstFrame: 0 lastFrame: 35 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: - path: weight: 1 - path: AssaultGun weight: 0 - path: Bip01 weight: 1 - path: Bip01/Bip01_Pelvis weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_L_Thigh weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_L_Thigh/Bip01_L_Calf weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_L_Thigh/Bip01_L_Calf/Bip01_L_Foot weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_L_Thigh/Bip01_L_Calf/Bip01_L_Foot/Bip01_L_Toe0 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_R_Thigh weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_R_Thigh/Bip01_R_Calf weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_R_Thigh/Bip01_R_Calf/Bip01_R_Foot weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_R_Thigh/Bip01_R_Calf/Bip01_R_Foot/Bip01_R_Toe0 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_Head weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_L_Clavicle weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_L_Clavicle/Bip01_L_UpperArm weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_L_Clavicle/Bip01_L_UpperArm/Bip01_L_Forearm weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_L_Clavicle/Bip01_L_UpperArm/Bip01_L_Forearm/Bip01_L_Hand weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_L_Clavicle/Bip01_L_UpperArm/Bip01_L_Forearm/Bip01_L_Hand/Bip01_L_Finger0 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_L_Clavicle/Bip01_L_UpperArm/Bip01_L_Forearm/Bip01_L_Hand/Bip01_L_Finger0/Bip01_L_Finger01 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_L_Clavicle/Bip01_L_UpperArm/Bip01_L_Forearm/Bip01_L_Hand/Bip01_L_Finger1 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_L_Clavicle/Bip01_L_UpperArm/Bip01_L_Forearm/Bip01_L_Hand/Bip01_L_Finger1/Bip01_L_Finger11 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_L_Clavicle/Bip01_L_UpperArm/Bip01_L_Forearm/Bip01_L_Hand/Bip01_L_Finger1/Bip01_L_Finger11/Bip01_L_Finger12 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_L_Clavicle/Bip01_L_UpperArm/Bip01_L_Forearm/Bip01_L_Hand/Bip01_L_Finger2 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_L_Clavicle/Bip01_L_UpperArm/Bip01_L_Forearm/Bip01_L_Hand/Bip01_L_Finger2/Bip01_L_Finger21 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_R_Clavicle weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_R_Clavicle/Bip01_R_UpperArm weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_R_Clavicle/Bip01_R_UpperArm/Bip01_R_Forearm weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_R_Clavicle/Bip01_R_UpperArm/Bip01_R_Forearm/Bip01_R_Hand weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_R_Clavicle/Bip01_R_UpperArm/Bip01_R_Forearm/Bip01_R_Hand/Bip01_R_Finger0 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_R_Clavicle/Bip01_R_UpperArm/Bip01_R_Forearm/Bip01_R_Hand/Bip01_R_Finger0/Bip01_R_Finger01 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_R_Clavicle/Bip01_R_UpperArm/Bip01_R_Forearm/Bip01_R_Hand/Bip01_R_Finger0/Bip01_R_Finger01/Bip01_R_Finger02 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_R_Clavicle/Bip01_R_UpperArm/Bip01_R_Forearm/Bip01_R_Hand/Bip01_R_Finger1 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_R_Clavicle/Bip01_R_UpperArm/Bip01_R_Forearm/Bip01_R_Hand/Bip01_R_Finger1/Bip01_R_Finger11 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_R_Clavicle/Bip01_R_UpperArm/Bip01_R_Forearm/Bip01_R_Hand/Bip01_R_Finger1/Bip01_R_Finger11/Bip01_R_Finger12 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_R_Clavicle/Bip01_R_UpperArm/Bip01_R_Forearm/Bip01_R_Hand/Bip01_R_Finger2 weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_R_Clavicle/Bip01_R_UpperArm/Bip01_R_Forearm/Bip01_R_Hand/LeftHandLitFingerA weight: 1 - path: Bip01/Bip01_Pelvis/Bip01_Spine/Bip01_Spine1/Bip01_Spine2/Bip01_Neck/Bip01_R_Clavicle/Bip01_R_UpperArm/Bip01_R_Forearm/Bip01_R_Hand/LeftHandLitFingerA/LeftHandLitFingerB weight: 1 - path: Head weight: 0 - path: InfiltratorPistol weight: 0 - path: ReconTroop weight: 0 - path: 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additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolReloadTwoHands takeName: PistolReloadTwoHands firstFrame: 0 lastFrame: 69.00001 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolRightFootkick takeName: PistolRightFootkick firstFrame: 0 lastFrame: 30 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 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mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolTwoHandsShooting takeName: PistolTwoHandsShooting firstFrame: 0 lastFrame: 34.000004 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolTwoHandsSquatPointing takeName: PistolTwoHandsSquatPointing firstFrame: 0 lastFrame: 120 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: PistolTwoHandsFireStandingStill takeName: PistolTwoHandsStandingStill firstFrame: 0 lastFrame: 34.000004 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIButtkick takeName: TwoHandGunIButtkick firstFrame: 0 lastFrame: 25.000002 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIdle takeName: TwoHandGunIdle firstFrame: 0 lastFrame: 49 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIDyinglying takeName: TwoHandGunIDyinglying firstFrame: 0 lastFrame: 15 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: HandGunIDyingback takeName: HandGunIDyingback firstFrame: 0 lastFrame: 37 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 0 keepOriginalPositionXZ: 0 heightFromFeet: 1 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIDyingsquat takeName: TwoHandGunIDyingsquat firstFrame: 0 lastFrame: 33 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIFirelying takeName: TwoHandGunIFirelying firstFrame: 0 lastFrame: 15 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIFiresquat takeName: TwoHandGunIFiresquat firstFrame: 0 lastFrame: 11 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIFirestanding takeName: TwoHandGunIFirestanding firstFrame: 0 lastFrame: 39.000004 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIFireReadysquat takeName: TwoHandGunIFireReadysquat firstFrame: 0 lastFrame: 15 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIFireReadystanding takeName: TwoHandGunIFireReadystanding firstFrame: 0 lastFrame: 9 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunFromLayingToStanding takeName: toyingdGunIFromStanding firstFrame: 0 lastFrame: 36 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunFromSquatToStanding takeName: touatndGunIFromstanding firstFrame: 0 lastFrame: 26.000004 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIFromLayingtoSquat takeName: TwoHandGunIFromLayingtoSquat firstFrame: 0 lastFrame: 39.000004 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIFromSquattoLaying takeName: TwoHandGunIFromSquattoLaying firstFrame: 0 lastFrame: 39.000004 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIGrenadethrow takeName: TwoHandGunIGrenadethrow firstFrame: 0 lastFrame: 40 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIJump takeName: TwoHandGunIJump firstFrame: 0 lastFrame: 120 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunILookingAroundSquatA takeName: TwoHandGunILookingAroundSquatA firstFrame: 0 lastFrame: 129 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIMovingleft takeName: TwoHandGunIMovingleft firstFrame: 0 lastFrame: 20 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIMovingright takeName: TwoHandGunIMovingright firstFrame: 0 lastFrame: 19 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIReloadsquat takeName: TwoHandGunIReloadsquat firstFrame: 0 lastFrame: 73 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIReloadstanding takeName: TwoHandGunIReloadstanding firstFrame: 0 lastFrame: 75.00001 wrapMode: 0 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 0 loopBlend: 0 loopBlendOrientation: 0 loopBlendPositionY: 0 loopBlendPositionXZ: 0 keepOriginalOrientation: 0 keepOriginalPositionY: 1 keepOriginalPositionXZ: 0 heightFromFeet: 0 mirror: 0 bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 curves: [] events: [] transformMask: [] maskType: 0 maskSource: {instanceID: 0} additiveReferencePoseFrame: 0 - serializedVersion: 16 name: TwoHandGunIRun takeName: TwoHandGunIRun firstFrame: 0 lastFrame: 22 wrapMode: 2 orientationOffsetY: 0 level: 0 cycleOffset: 0 loop: 0 hasAdditiveReferencePose: 0 loopTime: 1 loopBlend: 0 loopBlendOrientation: 0 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