%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!1 &848803231496466439 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 39510564388252349} - component: {fileID: 3973165752058619160} - component: {fileID: 1209060895685300690} m_Layer: 0 m_Name: Bush m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &39510564388252349 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 848803231496466439} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 2, y: 2, z: 2} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 8050638377291993060} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!33 &3973165752058619160 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 848803231496466439} m_Mesh: {fileID: 8718460405286075682, guid: b21ae5c6206c0214181f82f96bc46e76, type: 3} --- !u!23 &1209060895685300690 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 848803231496466439} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 m_DynamicOccludee: 1 m_StaticShadowCaster: 0 m_MotionVectors: 1 m_LightProbeUsage: 1 m_ReflectionProbeUsage: 1 m_RayTracingMode: 2 m_RayTraceProcedural: 0 m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - {fileID: 2100000, guid: d117c1e6282cabf48947105bc73602f7, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 m_StaticBatchRoot: {fileID: 0} m_ProbeAnchor: {fileID: 0} m_LightProbeVolumeOverride: {fileID: 0} m_ScaleInLightmap: 1 m_ReceiveGI: 1 m_PreserveUVs: 0 m_IgnoreNormalsForChartDetection: 0 m_ImportantGI: 0 m_StitchLightmapSeams: 1 m_SelectedEditorRenderState: 3 m_MinimumChartSize: 4 m_AutoUVMaxDistance: 0.5 m_AutoUVMaxAngle: 89 m_LightmapParameters: {fileID: 0} m_SortingLayerID: 0 m_SortingLayer: 0 m_SortingOrder: 0 m_AdditionalVertexStreams: {fileID: 0} --- !u!1 &2176700872452398663 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 1131389948059618772} - component: {fileID: 7171794206386651652} m_Layer: 0 m_Name: Collider m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &1131389948059618772 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2176700872452398663} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 8050638377291993060} m_RootOrder: 1 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!136 &7171794206386651652 CapsuleCollider: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2176700872452398663} m_Material: {fileID: 0} m_IsTrigger: 0 m_Enabled: 1 m_Radius: 0.7 m_Height: 1.6 m_Direction: 1 m_Center: {x: 0, y: 0.8, z: 0} --- !u!1 &4691998493045378381 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - component: {fileID: 8050638377291993060} - component: {fileID: -5769153794357263556} - component: {fileID: -4537000552926153982} m_Layer: 0 m_Name: 3D Free Bush m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 --- !u!4 &8050638377291993060 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4691998493045378381} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 39510564388252349} - {fileID: 1131389948059618772} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &-5769153794357263556 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4691998493045378381} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 5b8bc7f894a18a041b25c7f4b0564369, type: 3} m_Name: m_EditorClassIdentifier: buildableFreeObjectTypeSO: {fileID: 11400000, guid: 9b54f3db2e3e0be49aa4d88297b5aa45, type: 2} rotateObjectForXY: 1 rotateObjectForXZ: 0 rotateForXY: 0 objectScale: {x: 1.3204254, y: 2.280055, z: 1.2575288} objectCenter: {x: -0.08426678, y: 1.1400285, z: 0.13871723} objectCustomPivot: {x: -0.08426678, y: 0.0000009536743, z: 0.13871723} --- !u!114 &-4537000552926153982 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 4691998493045378381} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 4e04739d4434aca44b05de850efb8d7e, type: 3} m_Name: m_EditorClassIdentifier: useScalingEffect: 1 showObjectScallingData: 0 useScaleEffectX: 0 useScaleEffectY: 1 useScaleEffectZ: 0 ScaleEffectAnimationCurve: serializedVersion: 2 m_Curve: - serializedVersion: 3 time: 0 value: 1.2 inSlope: 0 outSlope: 0 tangentMode: 136 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 - serializedVersion: 3 time: 0.2 value: 1 inSlope: 0 outSlope: 0 tangentMode: 136 weightedMode: 0 inWeight: 0.33333334 outWeight: 0.33333334 m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 showObjectSpawnData: 0 useSpawnGameObjects: 0 spawnGameObjects: [] spawnRandomOneFromList: 0 spawnStartDelay: 0 spawnLocalPosition: {x: 0, y: 0, z: 0} spawnLocalRotation: {x: 0, y: 0, z: 0} spawnLocalScale: {x: 1, y: 1, z: 1} destroySpawnnedAfterDelay: 0 destroyDelay: 1