using UnityEngine; using UnityEngine.Rendering.Universal; [CreateAssetMenu(menuName = "Rendering/Curved World RP (Pipeline Asset)")] public class CurvedWorldRenderPipeline : UniversalRenderPipelineAsset { public Shader detailLitShader; public Shader wavingGrassShader; public Shader wavingGrassBillboardShader; public override Shader terrainDetailLitShader => detailLitShader; public override Shader terrainDetailGrassShader => wavingGrassShader; public override Shader terrainDetailGrassBillboardShader => wavingGrassBillboardShader; }