using System; using UnityEngine; namespace BlueWater.Enemies.Bosses.SandMole { [Serializable] public class SummonMiniSandMole { [field: SerializeField] public float HealthPercentage { get; private set; } [field: SerializeField] public bool SummonTrigger { get; set; } public SummonMiniSandMole(SummonMiniSandMole summonMiniSandMole) { HealthPercentage = summonMiniSandMole.HealthPercentage; SummonTrigger = summonMiniSandMole.SummonTrigger; } } }