using System.Collections; using BlueWater.Audios; using BlueWater.Interfaces; using BlueWater.Maps; using Sirenix.OdinInspector; using UnityEngine; using UnityEngine.Rendering.Universal; namespace BlueWater { public class Rockfall : DamageableProps { [Title("컴포넌트")] [SerializeField, Required] private SphereCollider _sphereCollider; [SerializeField] private DecalProjector _indicator; [Title("표시기 설정")] [SerializeField] private bool _isUsingIndicator = true; [Title("충돌 설정")] [SerializeField] private LayerMask _targetLayer; [SerializeField] private LayerMask _groundLayer; [SerializeField, Range(0f, 5f)] private float _fallTime = 1f; [SerializeField, Range(0, 5)] private int _attackDamage = 1; [Title("Ground Crash 설정")] [SerializeField] private string _groundCrashSfxName; [SerializeField] private ParticleSystem _groundCrashParticle; private Collider[] _hitColliders; private RaycastHit _raycastHit; private Vector3 _startPosition; private Vector3 _endPosition; private bool _isAttacked; // Hashes private static readonly int _fillHash = Shader.PropertyToID("_Fill"); private IEnumerator Start() { _sphereCollider.enabled = false; _startPosition = transform.position; SpawnLocation = MapManager.Instance.SandMoleMapController.ParticleInstanceLocation; _hitColliders = new Collider[4]; BasicSetting(); if (!Physics.Raycast(transform.position, Vector3.down, out _raycastHit, 50f, _groundLayer)) { Debug.LogError("땅을 감지하지 못하는 버그"); yield break; } _endPosition = _raycastHit.point; ShowIndicator(); var elapsedTime = 0f; while (elapsedTime <= _fallTime) { var time = elapsedTime / _fallTime; if (_isUsingIndicator && _indicator) { var fillValue = Mathf.Lerp(0f, 1f, time); _indicator.material.SetFloat(_fillHash, fillValue); } transform.position = Vector3.Lerp(_startPosition, _endPosition, time); elapsedTime += Time.deltaTime; yield return null; } _indicator.material.SetFloat(_fillHash, 1f); HideIndicator(); if (!string.IsNullOrEmpty(_groundCrashSfxName)) { AudioManager.Instance.PlaySfx(_groundCrashSfxName); } if (_groundCrashParticle) { if (!SpawnLocation) { Debug.LogError("파티클 위치 생성 오류"); yield break; } Instantiate(_groundCrashParticle, transform.position, Quaternion.identity, SpawnLocation); } var hitCount = Physics.OverlapSphereNonAlloc(_sphereCollider.bounds.center, _sphereCollider.radius, _hitColliders, _targetLayer, QueryTriggerInteraction.Collide); for (var i = 0; i < hitCount; i++) { var hitCollider = _hitColliders[i]; var iDamageable = hitCollider.GetComponentInParent(); if (iDamageable == null || !iDamageable.CanDamage()) continue; iDamageable.TakeDamage(_attackDamage); _isAttacked = true; } if (_isAttacked) { Die(); yield break; } _sphereCollider.enabled = true; } private void BasicSetting() { if (!_isUsingIndicator || !_indicator) return; _indicator.scaleMode = DecalScaleMode.InheritFromHierarchy; _indicator.material = new Material(_indicator.material); _indicator.material.SetFloat(_fillHash, 0f); } private void HideIndicator() { if (!_isUsingIndicator || !_indicator) return; _indicator.enabled = false; _indicator.material.SetFloat(_fillHash, 0); } private void ShowIndicator() { if (!_isUsingIndicator || !_indicator) return; _indicator.material.SetFloat(_fillHash, 0); _indicator.enabled = true; } } }