using UnityEngine; namespace BlueWater.Tycoons { public class FireWood : InteractionFurniture { // TODO : 추후에 다시 활성화 하는 기능 필요 [SerializeField] private bool _isOpened; [SerializeField] private int _itemIdx = 70001; protected override void OnEnable() { TycoonManager.Instance.OnTycoonOpenedEvent += OpenTycoonSwitch; base.OnEnable(); } public override void Interaction() { CurrentTycoonPlayer.CarryItem(_itemIdx); } public override bool CanInteraction() { return _isOpened && !CurrentTycoonPlayer.IsCarriedItem(); } private void OpenTycoonSwitch() { _isOpened = true; } } }