using UnityEngine; namespace BlueWater.Uis { public class GameOverPopupUi : PopupUi { public override void Open() { VisualFeedbackManager.Instance.SetBaseTimeScale(0f); PlayerInputKeyManager.Instance.DisableCurrentPlayerInput(); base.Open(); } public override void Close() { PlayerInputKeyManager.Instance.EnableCurrentPlayerInput(); VisualFeedbackManager.Instance.SetBaseTimeScale(1f); base.Close(); } } }