using UnityEngine; namespace BlueWater { [CreateAssetMenu(fileName = "NewSkillData", menuName = "ScriptableObjects/Skills/SkillData")] public class SkillData : ScriptableObject { [field: SerializeField] public string Name { get; private set; } [field: SerializeField] public string DisplayName { get; private set; } [field: SerializeField, TextArea(3, 10)] public string Description { get; private set; } [field: SerializeField] public int Damage { get; private set; } [field: SerializeField] public float Cooldown { get; private set; } [field: SerializeField] public float Radius { get; private set; } [field: SerializeField] public float CastingTime { get; private set; } [field: SerializeField] public float Duration { get; private set; } } }