using System.Collections.Generic; using BlueWater.Interfaces; using UnityEngine; namespace BlueWater.Items { [CreateAssetMenu(fileName = "ItemDropTable", menuName = "ScriptableObjects/ItemDropTable")] public class ItemDropTableSo : ScriptableObject, IDataContainer { [field: SerializeField] public List ItemDropTableList { get; private set; } public List GetData() { return ItemDropTableList; } public void SetData(List itemDropTableList) { ItemDropTableList = itemDropTableList; } } }