using BlueWater.Interfaces; namespace BlueWater.Npcs.Customers { public class UpsetState : IStateMachine { public void EnterState(Customer character) { if (character.CustomerSkin == CustomerSkin.Cat) { character.SpineController.PlayAnimation(CatSpineAnimation.Upset, true); } else if (character.CustomerSkin == CustomerSkin.Witch) { character.SpineController.PlayAnimation(WitchSpineAnimation.Upset, true); } else { character.SpineController.PlayAnimation(CustomerSpineAnimation.Upset, true); } } public void UpdateState(Customer character) { if (character.IsMoving) { character.StateMachineController.TransitionToState(character.WalkingState, character); } } public void ExitState(Customer character) { } } }