using BehaviorDesigner.Runtime.Tasks; using BlueWater.Npcs.Crews; namespace BlueWater.BehaviorTrees.Actions { [TaskCategory("Custom/Npc/Crew")] public class IsCompletedMission : Action { private Crew _crew; public override void OnAwake() { _crew = GetComponent(); } public override TaskStatus OnUpdate() { return _crew.IsCompletedMission() ? TaskStatus.Success : TaskStatus.Running; } } }