using System.Collections.Generic; using BlueWater.Interfaces; using UnityEngine; namespace BlueWater.Items { [CreateAssetMenu(fileName = "FoodDataTable", menuName = "ScriptableObjects/FoodDataTable")] public class FoodDataSo : ScriptableObject, IDataContainer { [field: SerializeField] public List FoodDatas { get; private set; } public List GetData() { return FoodDatas; } public void SetData(List foodDatas) { FoodDatas = foodDatas; } } }